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This map won't run - what's wrong?
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Basically Half-Life 2 loads up, but the map won't start. Here's the compile process window code: [code]** Executing... ** Command: "d:\program files\steam\steamapps\luthman_d\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3" Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\materials Loading D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.vmf Patching WVT material: maps/worms_v3/concrete/blendconcdirt004a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (586024 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 403 texinfos to 157 Reduced 4 texdatas to 3 (114 bytes to 87) Writing D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp 28 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\luthman_d\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3" Valve Software - vvis.exe (May 19 2009) 4 threads reading d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp reading d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.prt 55 portalclusters 185 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 2583 Average clusters visible: 46 Building PAS... Average clusters audible: 55 visdatasize:1215 compressed from 880 writing d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp 0 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\luthman_d\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp Setting up ray-trace acceleration structure... Done (0.04 seconds) 6383 faces 95081 square feet [13691776.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 6383 patches before subdivision 14647 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 174462, max 164 transfer lists: 1.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 998/1024 47904/49152 (97.5%) VERY FULL! brushes 1112/8192 13344/98304 (13.6%) brushsides 6672/65536 53376/524288 (10.2%) planes 506/65536 10120/1310720 ( 0.8%) vertexes 8453/65536 101436/786432 (12.9%) nodes 6119/65536 195808/2097152 ( 9.3%) texinfos 157/12288 11304/884736 ( 1.3%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6383/65536 357448/3670016 ( 9.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6340/65536 355040/3670016 ( 9.7%) leaves 7118/65536 227776/2097152 (10.9%) leaffaces 6434/65536 12868/131072 ( 9.8%) leafbrushes 1154/65536 2308/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 50938/512000 203752/2048000 ( 9.9%) edges 25485/256000 101940/1024000 (10.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 225848/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1215/16777216 ( 0.0%) entdata [variable] 497184/393216 (126.4%) VERY FULL! LDR ambient table 7118/65536 28472/262144 (10.9%) HDR ambient table 7118/65536 28472/262144 (10.9%) LDR leaf ambient 6037/65536 169036/1835008 ( 9.2%) HDR leaf ambient 7118/65536 199304/1835008 (10.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 106008/0 ( 0.0%) physics [variable] 586024/4194304 (14.0%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 12812 Writing d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp 23 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp" "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp" ** Executing... ** Command: d:\program files\steam\steam.exe ** Parameters: -applaunch 420 -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" -toconsole -dev -console +sv_lan 1 +map "worms_v3"[/code] :v:
Almost hit the model limit. Remove some. EDIT: oh and the entdata is 126% full
Well, that worked. Thanks.
Just for future reference, put lengthy texts like compile logs between code tags [code ]text[ /code] Like this: [code]** Executing... ** Command: "d:\program files\steam\steamapps\luthman_d\sourcesdk\bin\oran gebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3" Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\materials Loading D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.vmf Patching WVT material: maps/worms_v3/concrete/blendconcdirt004a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (586024 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 403 texinfos to 157 Reduced 4 texdatas to 3 (114 bytes to 87) Writing D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp 28 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\luthman_d\sourcesdk\bin\oran gebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3" Valve Software - vvis.exe (May 19 2009) 4 threads reading d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp reading d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.prt 55 portalclusters 185 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 2583 Average clusters visible: 46 Building PAS... Average clusters audible: 55 visdatasize:1215 compressed from 880 writing d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp 0 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\luthman_d\sourcesdk\bin\oran gebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp Setting up ray-trace acceleration structure... Done (0.04 seconds) 6383 faces 95081 square feet [13691776.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 6383 patches before subdivision 14647 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 174462, max 164 transfer lists: 1.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 998/1024 47904/49152 (97.5%) VERY FULL! brushes 1112/8192 13344/98304 (13.6%) brushsides 6672/65536 53376/524288 (10.2%) planes 506/65536 10120/1310720 ( 0.8%) vertexes 8453/65536 101436/786432 (12.9%) nodes 6119/65536 195808/2097152 ( 9.3%) texinfos 157/12288 11304/884736 ( 1.3%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6383/65536 357448/3670016 ( 9.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6340/65536 355040/3670016 ( 9.7%) leaves 7118/65536 227776/2097152 (10.9%) leaffaces 6434/65536 12868/131072 ( 9.8%) leafbrushes 1154/65536 2308/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 50938/512000 203752/2048000 ( 9.9%) edges 25485/256000 101940/1024000 (10.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 225848/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1215/16777216 ( 0.0%) entdata [variable] 497184/393216 (126.4%) VERY FULL! LDR ambient table 7118/65536 28472/262144 (10.9%) HDR ambient table 7118/65536 28472/262144 (10.9%) LDR leaf ambient 6037/65536 169036/1835008 ( 9.2%) HDR leaf ambient 7118/65536 199304/1835008 (10.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 106008/0 ( 0.0%) physics [variable] 586024/4194304 (14.0%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 12812 Writing d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp 23 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp" "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2\maps\worms_v3.bsp" ** Executing... ** Command: d:\program files\steam\steam.exe ** Parameters: -applaunch 420 -game "d:\program files\steam\steamapps\luthman_d\half-life 2 episode two\ep2" -toconsole -dev -console +sv_lan 1 +map "worms_v3"[/code] Speadin the word. :v:
I know, I know. I thought I did too, but I must have hit the wrong button on the greasemonkey display thing. :v:
Sorry, you need to
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