• nothing but blackness when loading map
    11 replies, posted
[code] 4 threads reading c:\users\alan\desktop\maps\bunker.bsp Error opening c:\users\alan\desktop\maps\bunker.bsp [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp Error opening c:\users\alan\desktop\maps\bunker.bsp 4 threads reading c:\users\alan\desktop\maps\bunker.bsp Error opening c:\users\alan\desktop\maps\bunker.bsp [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp Error opening c:\users\alan\desktop\maps\bunker.bsp materialPath: c:\program files (x86)\steam\steamapps\ajmartins12\half-life 2 episode two\ep2\materials Loading c:\users\alan\desktop\maps\bunker.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\ajmartins12\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\alan\desktop\maps\bunker.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (53408 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 167 texinfos to 121 Reduced 37 texdatas to 35 (836 bytes to 777) Writing c:\users\alan\desktop\maps\bunker.bsp 1 second elapsed 4 threads reading c:\users\alan\desktop\maps\bunker.bsp reading c:\users\alan\desktop\maps\bunker.prt 126 portalclusters 331 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%) Total clusters visible: 6495 Average clusters visible: 51 Building PAS... Average clusters audible: 103 visdatasize:5101 compressed from 4032 writing c:\users\alan\desktop\maps\bunker.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(118, 126, 85) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0043 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1566/65536 43848/1835008 ( 2.4%) HDR leaf ambient 350/65536 9800/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 15 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(118, 126, 85) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0043 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 668/65536 37408/3670016 ( 1.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 361192/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1566/65536 43848/1835008 ( 2.4%) HDR leaf ambient 1566/65536 43848/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 14 seconds elapsed 4 threads reading c:\users\alan\desktop\maps\bunker.bsp reading c:\users\alan\desktop\maps\bunker.prt 126 portalclusters 331 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%) Total clusters visible: 6495 Average clusters visible: 51 Building PAS... Average clusters audible: 103 visdatasize:5101 compressed from 4032 writing c:\users\alan\desktop\maps\bunker.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 127, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 668/65536 37408/3670016 ( 1.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 361192/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) HDR leaf ambient 1566/65536 43848/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 6 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 127, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 668/65536 37408/3670016 ( 1.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 361192/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) HDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 6 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\ajmartins12\half-life 2 episode two\ep2\materials Loading C:\Users\Alan\Desktop\Maps\bunker.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\ajmartins12\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Alan\Desktop\Maps\bunker.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (53408 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 167 texinfos to 121 Reduced 37 texdatas to 35 (836 bytes to 777) Writing C:\Users\Alan\Desktop\Maps\bunker.bsp 1 second elapsed 4 threads reading c:\users\alan\desktop\maps\bunker.bsp reading c:\users\alan\desktop\maps\bunker.prt 126 portalclusters 331 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%) Total clusters visible: 6495 Average clusters visible: 51 Building PAS... Average clusters audible: 103 visdatasize:5101 compressed from 4032 writing c:\users\alan\desktop\maps\bunker.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 127, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) HDR leaf ambient 350/65536 9800/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 6 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 127, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 668/65536 37408/3670016 ( 1.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 361192/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) HDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 6 seconds elapsed 4 threads reading c:\users\alan\desktop\maps\bunker.bsp reading c:\users\alan\desktop\maps\bunker.prt 126 portalclusters 331 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%) Total clusters visible: 6495 Average clusters visible: 51 Building PAS... Average clusters audible: 103 visdatasize:5101 compressed from 4032 writing c:\users\alan\desktop\maps\bunker.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 127, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 668/65536 37408/3670016 ( 1.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 361192/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) HDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 6 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\alan\desktop\maps\bunker.bsp 668 faces 154626 square feet [22266272.00 square inches] 91 Displacements 42946 Square Feet [6184234.00 Square Inches] 668 patches before subdivision 5718 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168297, max 274 transfer lists: 1.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 127, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 136/8192 1632/98304 ( 1.7%) brushsides 868/65536 6944/524288 ( 1.3%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1097/65536 13164/786432 ( 1.7%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 121/12288 8712/884736 ( 1.0%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 91/0 16016/0 ( 0.0%) disp_verts 7371/0 147420/0 ( 0.0%) disp_tris 11648/0 23296/0 ( 0.0%) disp_lmsamples 117936/0 117936/0 ( 0.0%) faces 668/65536 37408/3670016 ( 1.0%) hdr faces 668/65536 37408/3670016 ( 1.0%) origfaces 514/65536 28784/3670016 ( 0.8%) leaves 350/65536 11200/2097152 ( 0.5%) leaffaces 628/65536 1256/131072 ( 1.0%) leafbrushes 182/65536 364/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5281/512000 21124/2048000 ( 1.0%) edges 3159/256000 12636/1024000 ( 1.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1038/65536 2076/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 361192/0 ( 0.0%) HDR lightdata [variable] 361192/0 ( 0.0%) visdata [variable] 5101/16777216 ( 0.0%) entdata [variable] 10237/393216 ( 2.6%) LDR ambient table 350/65536 1400/262144 ( 0.5%) HDR ambient table 350/65536 1400/262144 ( 0.5%) LDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) HDR leaf ambient 1553/65536 43484/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/38780 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/6554 ( 0.0%) pakfile [variable] 173676/0 ( 0.0%) physics [variable] 53408/4194304 ( 1.3%) physics terrain [variable] 29955/1048576 ( 2.9%) Level flags = 0 Total triangle count: 1849 Writing c:\users\alan\desktop\maps\bunker.bsp 6 seconds elapsed [/code]
Your not running Vrad, Try running vrad... Also use this in the future, It has another error that could do it which had to do with Displacements. [url]http://www.interlopers.net/errors/[/url]
I have vrad set to run on normal though, why isn't it running? [editline]23rd August 2011[/editline] everything is checked as normal, i dont understand [editline]23rd August 2011[/editline] [img]http://i.imgur.com/Wfql4.gif[/img] [editline]23rd August 2011[/editline] I'm running windows7 x64 if that helps
...Did you place an info_player_start?
We only need the latest compile log...not all of them.
[QUOTE=TCB;31895181]...Did you place an info_player_start?[/QUOTE] yeah [editline]23rd August 2011[/editline] [QUOTE=IronPhoenix;31895396]We only need the latest compile log...not all of them.[/QUOTE] i didn't realize it saved all of them in a compilation of....compilations the SDK seems to behave differently on win7 than it does xp
[QUOTE=Folgergeist;31896544]yeah [editline]23rd August 2011[/editline] i didn't realize it saved all of them in a compilation of....compilations the SDK seems to behave differently on win7 than it does xp[/QUOTE] No it doesn't. The log records all of them. The text document that is created in hammer only contains the latest.
Do you have lighting in the map?
Or children, Best4Bond loves children.
Looks like two lights from the log, but i'm not sure if that includes a light_environment.
1 light_env and 1 env_sun [editline]23rd August 2011[/editline] [QUOTE=Best4bond;31894920]Your not running Vrad, Try running vrad... Also use this in the future, It has another error that could do it which had to do with Displacements. [url]http://www.interlopers.net/errors/[/url][/QUOTE] First thing I did, didn't help. So I came here. [editline]23rd August 2011[/editline] [QUOTE=IronPhoenix;31896599]No it doesn't. The log records all of them. The text document that is created in hammer only contains the latest.[/QUOTE] Well when I mappped on xp it would just overwrite the log file each compile [editline]23rd August 2011[/editline] Well this is embarrassing... I had an extra info_player_start located in a dark room I forgot about :downs:
[QUOTE=sphinxa279;31897984]Or children, Best4Bond loves children.[/QUOTE] Nope, Just blood.
Sorry, you need to Log In to post a reply to this thread.