Okay so I had the map compiled but it would only compile an earlier version of my map, so U thought the problem was the fact I had capital letters in my map's name, fixed that, but now when I compile it and have it set to "run game after map is compiled" it doesn't show the map anywhere, as if it doesn't exist in my game, like it didn't compile. So here's my compile logs, can you see any errors that might cause this?
[QUOTE]** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.vmf
Brush 9460, Side 1: mirrored plane
Brush 9460: bounds out of range
Brush 9460: bounds out of range
Error: displacement found on a(n) func_detail entity - not supported (entity 3, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
Error opening c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
Error opening c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp" "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 4000 -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" +map "frostburn2"
[/QUOTE]
***NEW PROBLEM***
[QUOTE]** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\halosource" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\halosource\materials
Loading C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_04*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_04*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (56049 bytes)
Error! To use model "models/player/blue_player.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/blue_player.mdl"!
Error! To use model "models/sgtjohnson.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/sgtjohnson.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 333 texinfos to 131
Reduced 13 texdatas to 13 (629 bytes to 629)
Writing C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\halosource" -fast "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.bsp
reading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.prt
1201 portalclusters
3804 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 3492 visible clusters (0.00%)
Total clusters visible: 1423183
Average clusters visible: 1184
Building PAS...
Average clusters audible: 1201
visdatasize:372071 compressed from 365104
writing c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\halosource" -noextra "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\source2007\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (1.95 seconds)
2506 faces
4 degenerate faces
14237826 square feet [2050247040.00 square inches]
31 Displacements
1767590 Square Feet [254533008.00 Square Inches]
2502 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
101396 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (97)
transfers 27161635, max 1102
transfer lists: 207.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3021723, 3259469, 3283195)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(109002, 130758, 141397)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(31222, 38827, 40077)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1584, 2228, 2532)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(370, 533, 570)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(22, 37, 43)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(5, 8, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.1398 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 113/8192 1356/98304 ( 1.4%)
brushsides 1351/65536 10808/524288 ( 2.1%)
planes 2302/65536 46040/1310720 ( 3.5%)
vertexes 3750/65536 45000/786432 ( 5.7%)
nodes 2532/65536 81024/2097152 ( 3.9%)
texinfos 131/12288 9432/884736 ( 1.1%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 8959/0 179180/0 ( 0.0%)
disp_tris 15872/0 31744/0 ( 0.0%)
disp_lmsamples 475881/0 475881/0 ( 0.0%)
faces 2506/65536 140336/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 344/65536 19264/3670016 ( 0.5%)
leaves 2534/65536 81088/2097152 ( 3.9%)
leaffaces 3441/65536 6882/131072 ( 5.3%)
leafbrushes 1650/65536 3300/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12017/512000 48068/2048000 ( 2.3%)
edges 6558/256000 26232/1024000 ( 2.6%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 76/32768 760/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1236/65536 2472/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3574096/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 372071/16777216 ( 2.2%)
entdata [variable] 976/393216 ( 0.2%)
LDR ambient table 2534/65536 10136/262144 ( 3.9%)
HDR ambient table 2534/65536 10136/262144 ( 3.9%)
LDR leaf ambient 15602/65536 436856/1835008 (23.8%)
HDR leaf ambient 2534/65536 70952/1835008 ( 3.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1952 ( 0.1%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 56049/4194304 ( 1.3%)
physics terrain [variable] 24172/1048576 ( 2.3%)
Level flags = 0
Total triangle count: 5596
Writing c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.bsp
2 minutes, 51 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn5.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\halosource\maps\frostburn5.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 218 -game "c:\program files (x86)\steam\steamapps\SourceMods\halosource" +map "frostburn5"
[/QUOTE]
Sorry, but now, I can play the map, but it seems alot of the things in it, like light_environment, and some static models, will not compile correctly. The light_environment is not pointing in the same place I tell it to, I tell it to point down, and it is still, originally, pointed in an angle. The models will not appear in game, they are static props and they are models of blue player and another model. Should I change them to something like _prop_physics instead of prop_static?
[code]
Brush 9460, Side 1: mirrored plane
Brush 9460: bounds out of range
Brush 9460: bounds out of range
Error: displacement found on a(n) func_detail entity - not supported (entity 3, brush 0)[/code]
You have a displacement a func_detail and brush 9460 is out of bounds, remake it. View>go to brush
For the displacement select all of them and press the ToWorld button by the visgroup section in hammer.
[QUOTE=Firegod522;32754496][code]
Brush 9460, Side 1: mirrored plane
Brush 9460: bounds out of range
Brush 9460: bounds out of range
Error: displacement found on a(n) func_detail entity - not supported (entity 3, brush 0)[/code]
You have a displacement a func_detail and brush 9460 is out of bounds, remake it. View>go to brush
For the displacement select all of them and press the ToWorld button by the visgroup section in hammer.[/QUOTE]
I don't understand. Out of bounds? I replaced these 2 displacements with walls and saved the map but it does the same thing. [QUOTE]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 3, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
Error opening c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
Error opening c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp" "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 4000 -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" +map "frostburn2"
[/QUOTE]
Why does it have a problem with opening frostburn2?
Same error.
Error: displacement found on a(n) func_detail entity - not supported (entity 3, brush 0)
[QUOTE=Firegod522;32754832]Same error.
Error: displacement found on a(n) func_detail entity - not supported (entity 3, brush 0)[/QUOTE]
Could you explain to me in noob terms how to fix this? I've mapped many times before, but never have these problems.
Select all the displacement and press ToWorld
[img]http://dl.dropbox.com/u/3779442/Screenshots/ToWorld.png[/img]
[QUOTE=Firegod522;32755304]Select all the displacement and press ToWorld
[img]http://dl.dropbox.com/u/3779442/Screenshots/ToWorld.png[/img][/QUOTE]
Where is Toworld? Like >options?
[editline]12th October 2011[/editline]
What do I do after I have pressed ToWorld?
[QUOTE=Bubonic Blood;32755372]Where is Toworld? Like >options?
[editline]12th October 2011[/editline]
What do I do after I have pressed ToWorld?[/QUOTE]
That button will change all the brush entities you have selected into regular brushes.
Pretty much compile after you pressed it with the displacements selected.
also we have question megathreads.
[QUOTE=Firegod522;32756350]Pretty much compile after you pressed it with the displacements selected.
also we have question megathreads.[/QUOTE]
I'm sorry for this topic then. I've just been trying to create a source mod, and while in the middle of creating a multiplayer map I ran into a problem I didn't know how to fix. Thanks all.
[QUOTE=Mr Anonymous;32757981]Just a note for you. In future, save your map after every major thing you do. And don't use the same name. Everytime you save it, change the name. So like this: dev1_v1, dev1_v2, dev1_v3. That way, if something goes wrong, you can revert back to a previous version of your map with not much differance in it. :)[/QUOTE]
Thankyou! But um, I fixed the problem I had earlier I think, but now it's doing it again, and I already did the ToWorld thing and it doesn't seem to be helping. [QUOTE]** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 4, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
reading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\magneesium\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.50 seconds)
5839 faces
25899630 square feet [3729546752.00 square inches]
22 Displacements
874211 Square Feet [125886496.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
Build Patch/Sample Hash Table(s).....Done<0.2616 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (81)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 79/8192 948/98304 ( 1.0%)
brushsides 904/65536 7232/524288 ( 1.4%)
planes 1466/65536 29320/1310720 ( 2.2%)
vertexes 6829/65536 81948/786432 (10.4%)
nodes 3881/65536 124192/2097152 ( 5.9%)
texinfos 101/12288 7272/884736 ( 0.8%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 22/0 3872/0 ( 0.0%)
disp_verts 6358/0 127160/0 ( 0.0%)
disp_tris 11264/0 22528/0 ( 0.0%)
disp_lmsamples 121368/0 121368/0 ( 0.0%)
faces 5839/65536 326984/3670016 ( 8.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 325/65536 18200/3670016 ( 0.5%)
leaves 3883/65536 124256/2097152 ( 5.9%)
leaffaces 5956/65536 11912/131072 ( 9.1%)
leafbrushes 1472/65536 2944/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25346/512000 101384/2048000 ( 5.0%)
edges 13147/256000 52588/1024000 ( 5.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 70/32768 700/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1146/65536 2292/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7380908/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 637/393216 ( 0.2%)
LDR ambient table 3883/65536 15532/262144 ( 5.9%)
HDR ambient table 3883/65536 15532/262144 ( 5.9%)
LDR leaf ambient 22710/65536 635880/1835008 (34.7%)
HDR leaf ambient 3883/65536 108724/1835008 ( 5.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 32065/4194304 ( 0.8%)
physics terrain [variable] 15698/1048576 ( 1.5%)
Level flags = 0
Total triangle count: 12347
Writing c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp
2 minutes, 10 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp" "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod\maps\frostburn2.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 4000 -game "c:\program files (x86)\steam\steamapps\magneesium\garrysmod\garrysmod" +map "frostburn2"
[/QUOTE]
Are you making displacements func_detail after hitting the to world button?
Leave displacements as is - Only make large groups of brushes as a func_detail - Something like a guard rail or stairway. Don't tie displacements to entities.
[QUOTE=IronPhoenix;32763032]Are you making displacements func_detail after hitting the to world button?[/QUOTE] I believe I changed a displacement to a func_detail before I selected all the displacements and hit the "ToWorld" button.
[QUOTE=Bubonic Blood;32763781]I believe I changed a displacement to a func_detail before I selected all the displacements and hit the "ToWorld" button.[/QUOTE]
Don't do it. Never ever make displacements any entities at all, and that includes func_detail.
[QUOTE=IronPhoenix;32765124]Don't do it. Never ever make displacements any entities at all, and that includes func_detail.[/QUOTE] O.O Well how do I fix it!!!
[QUOTE=Bubonic Blood;32768438]O.O Well how do I fix it!!![/QUOTE]
Select all your displacements, then follow these steps
[img]http://dl.dropbox.com/u/3779442/Screenshots/Hammer_click_displacement.png[/img]
[QUOTE=Firegod522;32768693]Select all your displacements, then follow these steps[/QUOTE]
I love you.
[QUOTE=Firegod522;32768693]Select all your displacements, then follow these steps
[/QUOTE]
I think the button needs more arrows on it.
[QUOTE=IronPhoenix;32780383]I think the button needs more arrows on it.[/QUOTE]
Ha, well hey now, I told you guys that I was a noob to this stuff, and I know the problem was because I wasn't selecting the most obvious displacements.
[QUOTE=Bubonic Blood;32785659]Ha, well hey now, I told you guys that I was a noob to this stuff, and I know the problem was because I wasn't selecting the most obvious displacements.[/QUOTE]
Well, you should select ALL your displacements no matter what when this happens, not just some of them. It's better to be sure you got them all and not leave some unselected
[QUOTE=Bubonic Blood;32785659]Ha, well hey now, I told you guys that I was a noob to this stuff, and I know the problem was because I wasn't selecting the most obvious displacements.[/QUOTE]
You mean, you think that hammer won't mind if some displacements are entities?
[QUOTE=VaSTinY;32791792]Well, you should select ALL your displacements no matter what when this happens, not just some of them. It's better to be sure you got them all and not leave some unselected[/QUOTE]
Yes I am sorry about that. I was trying to select all my displacements, but I forgot about the most obvious ones. Rookie mistake.
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