• Packaging player models in a .bsp?
    5 replies, posted
I've been creating my own map for a while now, and I've noticed that none of the player models fit as well with my map as they could. I was thinking about reskinning a player model, and somehow packing it with my map, is this possible? (I want to put the player model and texture inside the .bsp) Thanks.
[url]http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content[/url]
pakrat not bspzip
[QUOTE=TheForeigner;32654470]pakrat not bspzip[/QUOTE] Personally i prefer vide.
Ah, for some reason I thought the game might only be able to read textures out of a .bsp, thanks guys!
so you can have player models replaced on a per-map basis?
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