If I run Hammer in Offline mode, do I need to reconnect when Hammer crashes?
21 replies, posted
So I'm getting back into mapping. Mainly for a school project (I'm at art school and that now) but also for my own enjoyment.
The issue is my internet runs through the University proxy. As such, I can't access Steam.
Steam runs in offline mode alright though.
My question is this: if I'm running hammer in offline mode and it crashes (and it will if it's anything like it used to be), will I need to get to a working internet connection or will Hammer start up again fine without having to go back online?
if you still have source sdk open it will probably work
Wouldn't this be easy to test since hammer crashes at the drop of a pin
If source sdk starts in offline mode once, it should do forever. At least in my case offline mode works perfectly.
[QUOTE=Folgergeist;32299939]Wouldn't this be easy to test since hammer crashes at the drop of a pin[/QUOTE]
My hammer very rarely crashes.
[QUOTE=IronPhoenix;32300247]My hammer very rarely crashes.[/QUOTE]
HAHAHAHAHAHAHAH. You're not serious are you? Hammer is the most buggy, unstable, outdated and crap map editor in existence. It will crash if you click on an element in a way it doesn't like and corrupt hours of work at the drop of a dime.
I've used hammer on and off since the days of yore when it was called Worldcraft and was only designed to work with the Quake engine back in the dark ages. It has barely changed in its entire 14+ years of existence.
[QUOTE=bohb;32300406]HAHAHAHAHAHAHAH. You're not serious are you? Hammer is the most buggy, unstable, outdated and crap map editor in existence. It will crash if you click on an element in a way it doesn't like and corrupt hours of work at the drop of a dime.
I've used hammer on and off since the days of yore when it was called Worldcraft and was only designed to work with the Quake engine back in the dark ages. It has barely changed in its entire 14+ years of existence.[/QUOTE]
You know when it says not responding, that's actually a windows issue right?
I just make sure that i have the autosave running every 5 mins just in case it crashes while doing something complicated. I think the last time it crashed i was rigging up a part of a power system, that was a few days ago now.
I'm guessing then that if you think it is the most crap map editor out there, then you don't actually use it. And if you do, why, you think its the most crap one out there.
[QUOTE=IronPhoenix;32300537]You know when it says not responding, that's actually a windows issue right?[/QUOTE]
I've been making maps for games since 1997, and been using Hammer (Worldcraft) since the Quake days if you haven't gotten that from my previous post. I'm well aware of the issues of it, including the freezing during compiling. Though I use a batch compiler so it's irrelevant.
[QUOTE=IronPhoenix;32300537]I just make sure that i have the autosave running every 5 mins just in case it crashes while doing something complicated. I think the last time it crashed i was rigging up a part of a power system, that was a few days ago now.[/QUOTE]
Autosave doesn't always work, and I've had more than one case where Hammer corrupted hours of work on the main save and the auto backups were just as corrupted.
[QUOTE=IronPhoenix;32300537]I'm guessing then that if you think it is the most crap map editor out there, then you don't actually use it. And if you do, why, you think its the most crap one out there.[/QUOTE]
Why do I think it it a shite map editor? If you've ever disassembled the Hammer executable, you'd see it's a hacked pile of crap (like most everything else Valve codes) and contains huge portions of awful code left from years ago. They even left the original GUI art inside the executable even though they haven't been used in years.
And the way certain things like Displacements are implemented is awful. The Quake 3 patch system was far more intuitive and far easier to work with, rather than having to go into a tab of the texture tool and use more special editing modes to change them. There are far more irritating issues with Hammer, but I really don't want to bother, hammer is just shite.
Wait, so you use it, but you think its shit?
[QUOTE=IronPhoenix;32306358]Wait, so you use it, but you think its shit?[/QUOTE]
Because I'm required to like a computer program to be able to use it :downs:
People all over the world work with programs on a daily basis they hate, or are generally awful because they either have no alternative or are forced to for one reason or another.
And you seem to be on your condescending high horse too much to realize there are no alternative map editors that can crank out a fully fledged Source map without any external programs to compensate for missing functionality like displacement editing or texture application.
Quake had several map editors to choose from like Qoole, Quark and Tread3D, so I didn't always use WC. Half-Life 1 had multiple map editors like Radiant, Quark and limited Qoole support at one time. Source only has Hammer and a few seemingly defunct map editors that can do rudimentary map editing with primitives only and no texture support.
There is something seriously wrong if your hammer editor crashes a lot. I have never had a crash with the compiler or hammer at all for a few years now.
If you think Hammer crashes while compiling you're just impatient
[QUOTE=.FLAP.JACK.DAN.;32311648]There is something seriously wrong if your hammer editor crashes a lot. I have never had a crash with the compiler or hammer at all for a few years now.[/QUOTE]
Yes, there is something seriously wrong with hammer, since it's an unstable pile of crap. I remember having to stop using Hammer for at least a month because it decided it would crash every time you switched selection from a primitive to an entity without deselecting the current selection first.
[QUOTE=GameDev;32312206]If you think Hammer crashes while compiling you're just impatient[/QUOTE]
You're ignorant and didn't read the thread.
I've used most hammer/worldcraft versions and I think I crashed like 10 times total while running any of them
[editline]16th September 2011[/editline]
so you must be an incredibly unlucky person
[QUOTE=bohb;32312547]
You're ignorant and didn't read the thread.[/QUOTE]
I was talking to you.
[QUOTE=GameDev;32313656]I was talking to you.[/QUOTE]
And I reiterate that you're ignorant and didn't read the thread. Please tell me where I said anything about experiencing crashes while compiling; Wait, you can't because I didn't. I use a batch compiler to compile my maps, so it's pretty hard for Hammer to crash if it's not running isn't it?
[QUOTE=bohb;32314502]And I reiterate that you're ignorant and didn't read the thread. Please tell me where I said anything about experiencing crashes while compiling; Wait, you can't because I didn't. I use a batch compiler to compile my maps, so it's pretty hard for Hammer to crash if it's not running isn't it?[/QUOTE]
Well, Hammer seems to be working fine on my end, so I suppose you can go whine to someone else about it.
[editline]15th September 2011[/editline]
To get back on topic, yes OP, Hammer will work.
[QUOTE=GameDev;32314524]Well, Hammer seems to be working fine on my end, so I suppose you can go whine to someone else about it.
[editline]15th September 2011[/editline]
To get back on topic, yes OP, Hammer will work.[/QUOTE]
Because everyone is you, therefore everyone automatically doesn't have problems.
Great logic there, I see you going places.
Also to contribute to the topic, using Hammer in offline mode is hit and miss. If Steam was attempting to update a game that hammer was using content from, you may get missing textures from the GCF being unmounted. The Source SDK has checks to not allow games to update while it's running, but it doesn't always work under all circumstances.
[QUOTE=bohb;32311338]Because I'm required to like a computer program to be able to use it :downs:
People all over the world work with programs on a daily basis they hate, or are generally awful because they either have no alternative or are forced to for one reason or another.
And you seem to be on your condescending high horse too much to realize there are no alternative map editors that can crank out a fully fledged Source map without any external programs to compensate for missing functionality like displacement editing or texture application.
Quake had several map editors to choose from like Qoole, Quark and Tread3D, so I didn't always use WC. Half-Life 1 had multiple map editors like Radiant, Quark and limited Qoole support at one time. Source only has Hammer and a few seemingly defunct map editors that can do rudimentary map editing with primitives only and no texture support.[/QUOTE]
Well...you could ditch source and use another engine. Although, i warn you, udk really does crash at the most annoying of times.
The fuck you guys talking about? Hammer is really buggy and crashes a lot.
The only time i really notice it crashing, is when i'm running about 5 other programs and the 4gb of ram is getting a bit used.
Hammer hasn't crashed on me in a long time, sure it may be buggy in some areas but crashing I wouldn't say that. Every program crashes every now and than, and it doesn't HAVE to be hammer that is the one crashing, something in the background of your computer could potentially crash hammer.
Sorry, you need to Log In to post a reply to this thread.