ProcessBlock_Thread: 0...1...2...3...
That can't be good. Neither vbps or vvis are running properly. Check you are compiling everything on normal.
weird, i'm pretty sure i did compile everything on normal
bump: i checked for errors and the only one is "there is no player start" even though i have teamspawns for both sides.
but now i have a new problem:
I copy pasted everything over into a new map to see if that fixed it but it did this instead
[IMG]http://dl.dropbox.com/u/33908159/arg.png[/IMG]
Post the log.
welp, i've fixed that now but i'm still getting the ProcessBlock_Thread problem
Edit: the log is at the top by the way
Edit Edit: I fixed the ProcessBlock_Thread problem but it STILL wont compile, updating the log at the top now
Can you PM me your .vmf file?
Your texture is missing.
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Also, it looks from the screenshop like VBSP isn't running - You have an invalid solid structure, portal, or leaf that's not working correctly. Look for walls that are misshapen, or windows/glass/no-draw textures that are stretched. The screenshot shows that VBSP didn't compile the map - There's no BSP for VRAD or VVIS to edit.
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