• Map Crashes as I Load It
    2 replies, posted
Yeah, as soon as I try to load it hl2.exe crashes. Everything is fine until I try to load my map. Here is my log. [CODE] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\materials Loading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/a_chapter_one/nature/blenddirtgrass008b_wvt_patch Patching WVT material: maps/a_chapter_one/nature/blendgrassmud01_wvt_patch Patching WVT material: maps/a_chapter_one/nature/blendcliffwallrock001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep02_06_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep02_06_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7751 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 200 texinfos to 38 Reduced 20 texdatas to 9 (635 bytes to 223) Writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.prt 105 portalclusters 278 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 0 visible clusters (0.00%) Total clusters visible: 10603 Average clusters visible: 100 Building PAS... Average clusters audible: 101 visdatasize:3760 compressed from 3360 writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp 1 second elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp Setting up ray-trace acceleration structure... Done (1.62 seconds) 346 faces 841201 square feet [121133056.00 square inches] 138 Displacements 141783 Square Feet [20416874.00 Square Inches] 346 patches before subdivision 6780 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 94852, max 157 transfer lists: 0.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(1211, 844, 455) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(141, 108, 38) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(2, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0125 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 19/8192 228/98304 ( 0.2%) brushsides 114/65536 912/524288 ( 0.2%) planes 262/65536 5240/1310720 ( 0.4%) vertexes 453/65536 5436/786432 ( 0.7%) nodes 295/65536 9440/2097152 ( 0.5%) texinfos 38/12288 2736/884736 ( 0.3%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 138/0 24288/0 ( 0.0%) disp_verts 8882/0 177640/0 ( 0.0%) disp_tris 13728/0 27456/0 ( 0.0%) disp_lmsamples 366048/0 366048/0 ( 0.0%) faces 346/65536 19376/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 184/65536 10304/3670016 ( 0.3%) leaves 299/65536 9568/2097152 ( 0.5%) leaffaces 224/65536 448/131072 ( 0.3%) leafbrushes 172/65536 344/131072 ( 0.3%) areas 3/256 24/2048 ( 1.2%) surfedges 2120/512000 8480/2048000 ( 0.4%) edges 1231/256000 4924/1024000 ( 0.5%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 2/32768 20/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 24/65536 48/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 444432/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3760/16777216 ( 0.0%) entdata [variable] 5526/393216 ( 1.4%) LDR ambient table 299/65536 1196/262144 ( 0.5%) HDR ambient table 299/65536 1196/262144 ( 0.5%) LDR leaf ambient 1283/65536 35924/1835008 ( 2.0%) HDR leaf ambient 299/65536 8372/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/256140 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/5998 ( 0.0%) pakfile [variable] 213573/0 ( 0.0%) physics [variable] 7751/4194304 ( 0.2%) physics terrain [variable] 43520/1048576 ( 4.2%) Level flags = 0 Total triangle count: 692 Writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp 22 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp" "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\maps\a_chapter_one.bsp" ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\materials Loading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/a_chapter_one/nature/blenddirtgrass008b_wvt_patch Patching WVT material: maps/a_chapter_one/nature/blendgrassmud01_wvt_patch Patching WVT material: maps/a_chapter_one/nature/blendcliffwallrock001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep02_06_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep02_06_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7751 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 200 texinfos to 38 Reduced 20 texdatas to 9 (635 bytes to 223) Writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp 3 seconds elapsed [/CODE] Ususally I can fix stuff on my own but I'm lost at this one.
Do you have any power of 4 displacements? try lowering them to 3.
[QUOTE=Firegod522;32139277]Do you have any power of 4 displacements? try lowering them to 3.[/QUOTE]I don't think so, but I got some to the power of 2 for jaggedness in some cliffs.
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