Yeah, as soon as I try to load it hl2.exe crashes. Everything is fine until I try to load my map. Here is my log.
[CODE]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\materials
Loading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/a_chapter_one/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/a_chapter_one/nature/blendgrassmud01_wvt_patch
Patching WVT material: maps/a_chapter_one/nature/blendcliffwallrock001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7751 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 38
Reduced 20 texdatas to 9 (635 bytes to 223)
Writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.prt
105 portalclusters
278 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 10603
Average clusters visible: 100
Building PAS...
Average clusters audible: 101
visdatasize:3760 compressed from 3360
writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp
Setting up ray-trace acceleration structure... Done (1.62 seconds)
346 faces
841201 square feet [121133056.00 square inches]
138 Displacements
141783 Square Feet [20416874.00 Square Inches]
346 patches before subdivision
6780 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 94852, max 157
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1211, 844, 455)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(141, 108, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 19/8192 228/98304 ( 0.2%)
brushsides 114/65536 912/524288 ( 0.2%)
planes 262/65536 5240/1310720 ( 0.4%)
vertexes 453/65536 5436/786432 ( 0.7%)
nodes 295/65536 9440/2097152 ( 0.5%)
texinfos 38/12288 2736/884736 ( 0.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 138/0 24288/0 ( 0.0%)
disp_verts 8882/0 177640/0 ( 0.0%)
disp_tris 13728/0 27456/0 ( 0.0%)
disp_lmsamples 366048/0 366048/0 ( 0.0%)
faces 346/65536 19376/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 184/65536 10304/3670016 ( 0.3%)
leaves 299/65536 9568/2097152 ( 0.5%)
leaffaces 224/65536 448/131072 ( 0.3%)
leafbrushes 172/65536 344/131072 ( 0.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 2120/512000 8480/2048000 ( 0.4%)
edges 1231/256000 4924/1024000 ( 0.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 444432/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3760/16777216 ( 0.0%)
entdata [variable] 5526/393216 ( 1.4%)
LDR ambient table 299/65536 1196/262144 ( 0.5%)
HDR ambient table 299/65536 1196/262144 ( 0.5%)
LDR leaf ambient 1283/65536 35924/1835008 ( 2.0%)
HDR leaf ambient 299/65536 8372/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/256140 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/5998 ( 0.0%)
pakfile [variable] 213573/0 ( 0.0%)
physics [variable] 7751/4194304 ( 0.2%)
physics terrain [variable] 43520/1048576 ( 4.2%)
Level flags = 0
Total triangle count: 692
Writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp
22 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp" "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\maps\a_chapter_one.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themadox\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\materials
Loading c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\themadox\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/a_chapter_one/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/a_chapter_one/nature/blendgrassmud01_wvt_patch
Patching WVT material: maps/a_chapter_one/nature/blendcliffwallrock001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7751 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 200 texinfos to 38
Reduced 20 texdatas to 9 (635 bytes to 223)
Writing c:\program files (x86)\steam\steamapps\sourcemods\agoraphobia\maps\a_chapter_one.bsp
3 seconds elapsed
[/CODE]
Ususally I can fix stuff on my own but I'm lost at this one.
Do you have any power of 4 displacements? try lowering them to 3.
[QUOTE=Firegod522;32139277]Do you have any power of 4 displacements? try lowering them to 3.[/QUOTE]I don't think so, but I got some to the power of 2 for jaggedness in some cliffs.
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