• Very odd leak problem
    4 replies, posted
log: [code] ** Executing... ** Command: "c:\steam\steamapps\bob42\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\steam\steamapps\bob42\garrysmod\garrysmod" "c:\steam\steamapps\bob42\garrysmod\garrysmod\mapsrc\koch_cube_reduced" Valve Software - vbsp.exe (May 19 2009) 2 threads materialPath: c:\steam\steamapps\bob42\garrysmod\garrysmod\materials Loading c:\steam\steamapps\bob42\garrysmod\garrysmod\mapsrc\koch_cube_reduced.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (179095 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 130 texinfos to 128 Reduced 2 texdatas to 2 (39 bytes to 39) Writing c:\steam\steamapps\bob42\garrysmod\garrysmod\mapsrc\koch_cube_reduced.bsp 1 second elapsed [/code] Most notable part is that, while it leaks, it does not specify an entity or coordinates. Also notable is that it does not produce a pointfile to debug this. The map itself is very rudimentary: just a collection of cubic brushes, a hollowed cube for a skybox, and a light_environment. Nothing goes near the edge, nothing has a weird shape, and I don't exceed any limits I know of. Does anyone have the faintest idea what to do with this? My normal leak-patching method is useless here, without a pointfile or coordinates. I've checked the Valve wiki and interlopers.net, didn't find any records of this even happening. And yes, I was making something like abstract_fractal.
Do you have a player_start?
It might be the hollowed skybox, but I may be wrong.
[QUOTE=IronPhoenix;21335949]Do you have a player_start?[/QUOTE] That fixed it, thanks. You'd think some guide would mention that...
You need at least one entity in the map, so that VBSP can distinguish the interior of your map from the void.
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