• Buildcubemaps for a 2006 mod
    5 replies, posted
I'm trying to make maps for Hidden 4b. Everything seems to work fine up until I want to get rid of the purple gloss on everything because of the no cubemaps. Entering buildcubemaps in the console causes a CTD with the error "LoadBSPFile: odd size for lump 56". How can I fix this? Here's the compile log for one map that's having the issue: [CODE]** Executing... ** Command: "c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" ** Parameters: -game "c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1.vmf" Valve Software - vbsp.exe (Jul 29 2013) 4 threads materialPath: c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials Loading C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1.vmf Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL004B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR039B, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop brick for material BRICK/BRICKWALL014L, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR028A, using default Can't find surfaceprop concrete for material STONE/STONEFLOOR006A, using default Can't find surfaceprop metal for material METAL/METALWALL005B, using default Can't find surfaceprop metal for material METAL/METALPIPE001A, using default Can't find surfaceprop brick for material BRICK/BRICKWALL021A, using default Can't find surfaceprop metal for material METAL/METALDOOR032B, using default Can't find surfaceprop concrete for material STONE/STONEWALL033F, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR011A_C17, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR023A, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR002A, using default Can't find surfaceprop wood for material WOOD/WOODFLOOR008A, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop glass for material LIGHTS/WHITE001, using default Can't find surfaceprop metal for material DEV/DEV_LOWERWALLMETAL01A, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR014A, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR016A, using default Can't find surfaceprop concrete for material STONE/STONEWALL017B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL007A, using default Can't find surfaceprop wood for material WOOD/WOODWALL006A, using default Can't find surfaceprop dirt for material NATURE/DIRTFLOOR013A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW001B, using default Can't find surfaceprop water for material NATURE/WATER_CANALS03, using default Can't find surfaceprop metal for material METAL/METALFLOOR008A, using default Can't find surfaceprop metal for material METAL/METALHULL003A, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL036A, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL037A, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop metal for material METAL/METALSHUTTERS001A, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL008C, using default Can't find surfaceprop dirt for material NATURE/BLENDDIRTGRASS001B, using default Can't find surfaceprop brick for material BRICK/BRICKWALL003A, using default Can't find surfaceprop metalgrate for material METAL/METALGRATE013A, using default Could not locate 'GameData' key in c:\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt Patching WVT material: maps/hdn_wipb1/nature/blenddirtgrass001b_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...Can't find surfaceprop water for material nature/water_canals03_beneath, using default done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 48 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/hdn_wipb1/maps/hdn_wipb1/nature/water_canals03_192_0_-64_depth_6, using default done (0) writing C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (290279 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 722 texinfos to 566 Reduced 56 texdatas to 46 (1763 bytes to 1475) Writing C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1.bsp 2 seconds elapsed ** Executing... ** Command: "c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe" ** Parameters: -game "c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1" Valve Software - vvis.exe (May 14 2014) 4 threads reading c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp reading c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.prt 134 portalclusters 400 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 30 visible clusters (0.21%) Total clusters visible: 14100 Average clusters visible: 105 Building PAS... Average clusters audible: 134 visdatasize:5634 compressed from 6432 writing c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp 0 seconds elapsed ** Executing... ** Command: "c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe" ** Parameters: -game "c:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1" Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp Setting up ray-trace acceleration structure... Done (0.27 seconds) 2952 faces 198241 square feet [28546836.00 square inches] 1 Displacements 1038 Square Feet [149480.22 Square Inches] 2952 patches before subdivision 22174 patches after subdivision sun extent from map=0.529919 36 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 2483603, max 453 transfer lists: 18.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(106364, 86746, 56479) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(16350, 12543, 7453) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(2881, 2109, 1151) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(532, 375, 188) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(103, 70, 32) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(20, 13, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(4, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0135 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12) FinalLightFace Done 0 of 32 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 293/1024 14064/49152 (28.6%) brushes 614/8192 7368/98304 ( 7.5%) brushsides 4112/65536 32896/524288 ( 6.3%) planes 1106/65536 22120/1310720 ( 1.7%) vertexes 4236/65536 50832/786432 ( 6.5%) nodes 2310/65536 73920/2097152 ( 3.5%) texinfos 566/12288 40752/884736 ( 4.6%) texdata 46/2048 1472/65536 ( 2.2%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 81/0 1620/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 2704/0 2704/0 ( 0.0%) faces 2952/65536 165312/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2749/65536 153944/3670016 ( 4.2%) leaves 2604/65536 83328/2097152 ( 4.0%) leaffaces 3223/65536 6446/131072 ( 4.9%) leafbrushes 843/65536 1686/131072 ( 1.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24085/512000 96340/2048000 ( 4.7%) edges 13220/256000 52880/1024000 ( 5.2%) LDR worldlights 36/8192 3168/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 144/32768 1440/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2991/65536 5982/131072 ( 4.6%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 863864/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5634/16777216 ( 0.0%) entdata [variable] 172137/393216 (43.8%) LDR ambient table 2604/65536 10416/262144 ( 4.0%) HDR ambient table 2604/65536 10416/262144 ( 4.0%) LDR leaf ambient 14132/65536 395696/1835008 (21.6%) HDR leaf ambient 2604/65536 72912/1835008 ( 4.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 5984/0 ( 0.0%) physics [variable] 290279/4194304 ( 6.9%) physics terrain [variable] 321/1048576 ( 0.0%) Level flags = 0 Total triangle count: 7190 Writing c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp 41 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Sophie\Desktop\Art\Mapping\Hidden\hdn_wipb1.bsp" "C:\Steam\SteamApps\sourcemods\hidden\maps\hdn_wipb1.bsp" [/CODE]
perhaps it has to do with the fact that you compiled with sourse 2013 instead of 2006? I think the lump files are slightly different between those engine branches. [editline]19th August 2014[/editline] Try setting your compile tools to C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\ep1\bin
-snip- [editline]19th August 2014[/editline] Configure the Source SDK to use the mod, also add these to the searchpaths in the gameinfo.txt of the mod: [CODE] game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk[/CODE] Then hammer should work, it did for my personal 2006-base mod.
HellFire: How do I configure the SDK to use it? I've beeing using Source Multi-Tool to run with the correct configuration, the pipeline updated seemed to have rendered the regular SDK useless. Also, those searchpaths are already in the file. Firegod: I tried what you suggested with the compile tools but I got a lot of errors I wasn't able to resolve. Here's what the compile log looks like when I set it to use vbsp, vvis, vrad in that directory: [code] ** Executing... ** Command: "C:\Steam\SteamApps\common\SourceSDK\bin\ep1\bin\vbsp.exe" -novirtualmesh ** Parameters: -game "C:\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig" "c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: C:\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig\materials Loading c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.vmf material "concrete/concretefloor025a" not found Material not found!: CONCRETE/CONCRETEFLOOR025A material "tools/toolsnodraw" not found Material not found!: TOOLS/TOOLSNODRAW material "nature/toxicslime002a" not found Material not found!: NATURE/TOXICSLIME002A material "tools/toolsskybox" not found Material not found!: TOOLS/TOOLSSKYBOX material "nature/blendrockdirt002a" not found Material not found!: NATURE/BLENDROCKDIRT002A material "stone/marblefloor001b" not found Material not found!: STONE/MARBLEFLOOR001B material "stone/stonewall005a" not found Material not found!: STONE/STONEWALL005A material "stone/stonewall006b" not found Material not found!: STONE/STONEWALL006B material "tools/toolsplayerclip" not found Material not found!: TOOLS/TOOLSPLAYERCLIP material "stone/stonewall002a" not found Material not found!: STONE/STONEWALL002A material "concrete/concretefloor015a" not found Material not found!: CONCRETE/CONCRETEFLOOR015A material "stone/stonefloor006a" not found Material not found!: STONE/STONEFLOOR006A material "stone/stonewall006a" not found Material not found!: STONE/STONEWALL006A material "nature/blendrocksgrass005a" not found Material not found!: NATURE/BLENDROCKSGRASS005A material "concrete/concreteceiling003a" not found Material not found!: CONCRETE/CONCRETECEILING003A material "stone/stonewall021h" not found Material not found!: STONE/STONEWALL021H material "tools/toolstrigger" not found Material not found!: TOOLS/TOOLSTRIGGER material "dev/dev_lowerwallmetal01a" not found Material not found!: DEV/DEV_LOWERWALLMETAL01A material "metal/metaldoor046a" not found Material not found!: METAL/METALDOOR046A material "metal/metalfloor005a" not found Material not found!: METAL/METALFLOOR005A fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 36 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.prt...done (0) material "skybox/sky_day02_06rt" not found Can't load skybox file skybox/sky_day02_06 to build the default cubemap! No such variable "$hdrbasetexture" for material "___error" Can't load skybox file skybox/sky_day02_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... ** Executing... ** Command: "C:\Steam\SteamApps\common\SourceSDK\bin\ep1\bin\vvis.exe" ** Parameters: -game "C:\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig" "c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1" Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp LoadBSPFile: odd size for lump 56 ** Executing... ** Command: "C:\Steam\SteamApps\common\SourceSDK\bin\ep1\bin\vrad.exe" ** Parameters: -game "C:\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig" "c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp LoadBSPFile: odd size for lump 56 ** Executing... ** Command: Copy File ** Parameters: "c:\users\sophie\desktop\art\mapping\hidden\hdn_wipb1.bsp" "C:\Steam\SteamApps\sourcemods\hidden\maps\hdn_wipb1.bsp" ** Executing... ** Command: " " ** Parameters: -dev -console -allowdebug -game "C:\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\customConfig" +map "hdn_wipb1" [/code]
Uh.... I just installed the source sdk as usual a while ago. I'm not using Hidden, I'm using my own mod. If it helps.. SDK Configuration: [IMG]http://puu.sh/b1rty.png[/IMG] My mod's gameinfo.txt: [IMG]http://puu.sh/b1rBq.png[/IMG] Hammer Game Configurations tab (I used the hammer from the SDK launcher): [IMG]http://puu.sh/b1rIQ.png[/IMG] Hammer Build Programs tab (I used the hammer from the SDK launcher): [IMG]http://puu.sh/b1rG0.png[/IMG] Everything works perfectly and I can run maps in hammer just fine.
In which case Hammer presents me with the fatal error "Missing material 'editor/wireframe'. Go to Tools | Options | Game Configurations and verify that your game directory is correct." [url=http://forums.steampowered.com/forums/showthread.php?p=17200091#post17200091]Here's a relevant webpage[/url] describing for HL2: DM how to work around the 06 SDK being totally fucked. I tried taking similar steps to run 09 Hammer and get it to play nicely with the mod, but it didn't work. (Hammer hangs indefinitely on startup using the mod's config. I get an error and Hammer becomes unusable if I try it with one of the default configs.) The only way I've found so far to run Hammer for this mod is using the Source Multi-tool. Furthermore: I tried compiling the map using the Hammer executable in the Half-Life 2 Deathmatch directory. The map loaded and compiled fine but I got the same error trying to buildcubemaps. I tried running the compiled map in HL2: DM and building cubemaps there, then loading the map in the mod. The map still had all the same cubemaps issues. (It looked like [url=http://i.imgur.com/efSzQUq.jpg]this[/url].) The console: [code]Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen) maxplayers set to 9 Heap: 256.00 Mb Parsed 23 text messages Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen) Hud element 'CHudMaterial' doesn't have an entry 'HudMaterial' in scripts/HudLayout.res execing config.cfg Can't use cheat cvar cam_command in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar dsp_dist_max in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1. 4 CPUs, Frequency: 1.5 Ghz, Features: AuthenticAMD SSE SSE2 MMX RDTSC CMOV FCMOV execing valve.rc ] map hdn_wipb2 Network: IP 192.168.1.101, mode MP, dedicated No, ports 27015 SV / 27005 CL Spawn Server hdn_wipb2 Begin loading faces (loads materials) End loading faces (loads materials) Error reading in file "materials/maps/hdn_wipb2/c-448_320_768.vtf" Error reading in file "materials/maps/hdn_wipb2/cubemapdefault.vtf" default error texture maps/hdn_wipb2/cubemapdefault Error reading in file "materials/maps/hdn_wipb2/c-64_320_768.vtf" default error texture maps/hdn_wipb2/cubemapdefault Error reading in file "materials/maps/hdn_wipb2/c-256_352_384.vtf" default error texture maps/hdn_wipb2/cubemapdefault couldn't exec skill1.cfg Executing listen server config file 9 player server started execing listenserver.cfg Adding master server 208.64.200.65:27015 Adding master server 208.64.200.39:27011 Client "la piña mejora" connected (127.0.0.1:27005). Connected to 127.0.0.1:27015 Hidden : Source B4 Map: hdn_wipb2 Players: 1 / 9 Build 4044 Server Number 1 No pure server whitelist. sv_pure = 0 CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity Initializing renderer... Error reading in file "materials/maps/hdn_wipb2/c-448_320_768.vtf" Error reading in file "materials/maps/hdn_wipb2/cubemapdefault.vtf" Error reading in file "materials/maps/hdn_wipb2/c-64_320_768.vtf" Error reading in file "materials/maps/hdn_wipb2/c-256_352_384.vtf" Connection to Steam servers successful. VAC secure mode is activated. Connected[/code]
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