"Map Coordinate Extents are too large!" - Getting this message in the console
20 replies, posted
Long story short, I'm making a TF2 map, I cannot load the map, it just brings me to the main menu with that error in the console. I have no idea what that means, could anyone offer some insight into what that means, and how I could fix it?
The map is outside of the game's limits. I would assume size wise.
[QUOTE=Agent766;19281360]The map is outside of the game's limits. I would assume size wise.[/QUOTE]
It's tiny as of current, smaller than 2fort and I haven't implemented a 3D skybox yet, it is also over 0 0 0
Could there be anything outside the grid that you might not have noticed?
[QUOTE=Agent766;19282058]Could there be anything outside the grid that you might not have noticed?[/QUOTE]
Nothing at all.
[media]http://imgkk.com/i/wbmcSz.png[/media]
[QUOTE=Shibbey;19283762]Nothing at all.
[media]http://imgkk.com/i/wbmcSz.png[/media][/QUOTE]
Select all the stuff you want, copy it into a new vmf.
[QUOTE=metallics;19283855]Select all the stuff you want, copy it into a new vmf.[/QUOTE]
It still isn't working. What the actual fuck is wrong with my map? :frown:
[QUOTE=Shibbey;19298299]It still isn't working. What the actual fuck is wrong with my map? :frown:[/QUOTE]
Drag a selection box around everything you want in your map, and hit enter. Check the bounding dotted lines of the selection box don't go outside the grid. If they do, try and find what's causing it. If this fails, check the origins of your entities, ensure they are within the boundaries of the gird. Also paste the compile log here.
According to Interlopers:
[quote]hashvec: point outside valid range
Description:
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.
[/quote](we know that part.)
and their solution:
[quote]
Solution:
If the problem-checker in Hammer (alt+p) doesn't find any offending brush(es), and you can't see brushes near the edge of the grid, you should use the cordon tools or visgroups to find them.[/quote]
[QUOTE=green bandit;19299759]According to Interlopers:
(we know that part.)
and their solution:[/QUOTE]
Sorry to sound incredibly stupid, but can you explain Cordon and Visgroups?
Cordon isn't working, I think Hammer might be borked somehow, going to find a safeplace to put my vmf and reinstall.
[editline]06:30PM[/editline]
That didn't work either. :sigh:
:O I use the word borked too!
[/offtopic] Could you try remaking it? I know it's a bit much to ask.
[editline]06:34PM[/editline]
Actually, first try resetting your game configurations. That helped me.
[QUOTE=Agent766;19311954]:O I use the work borked too!
[/offtopic] Could you try remaking it? I know it's a bit much to ask.
[editline]06:34PM[/editline]
Actually, first try resetting your game configurations. That helped me.[/QUOTE]
It didn't, sadly, I'm not sure whats triggering this. I'm going to quickly make a small map and see if its still broken.
[editline]11:48AM[/editline]
Could it be tf_gamerules? I heard that causes a crash.
Try copying and pasteing into a new map file.
See if that works.
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\ckl999\team fortress 2\tf\materials
Loading C:\Users\Sam\Documents\Maps - Source\koth_limelight.vmf
Brush 52: bounds out of range <-----------------
Patching WVT material: maps/koth_limelight/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Brush nr. 52 bounds out of range. I think you can go to it by using the got to brush number, then delete it.
(I know, late)
[QUOTE=Chili Banan;19342270](I know, late)[/QUOTE]
I don't think it's late when you're the first person in this thread to point it out.
[QUOTE=metallics;19283855]Select all the stuff you want, copy it into a new vmf.[/QUOTE]
Fucking hax, stop giving them our leet secrets Metal >:I.
[QUOTE=omega322;19355350]Fucking hax, stop giving them our leet secrets Metal >:I.[/QUOTE]
Sorry </3 :ohdear:
[QUOTE=Chili Banan;19342270]Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\ckl999\team fortress 2\tf\materials
Loading C:\Users\Sam\Documents\Maps - Source\koth_limelight.vmf
Brush 52: bounds out of range <-----------------
Patching WVT material: maps/koth_limelight/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Brush nr. 52 bounds out of range. I think you can go to it by using the got to brush number, then delete it.
(I know, late)[/QUOTE]
Located the mofo and killed it. Thanks man.
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