Jesus!
What the hell is that supposed to be!?
Seriously, use a higher power on your displacements (not 4) and split them up into about 128x128 squares.
If you want to criticize my displacements, go to the [WIP] Gm_1024box thread. That's the thread for my lighting problems
I'm not criticizing, I'm just saying you need to work on them.
Like I said, make them a higher power and split them up (if you haven't already).
I had this problem, it's you're 3d skybox.. is well casting shadows. Trust me if you get rid of it the shadows will be gone.
[QUOTE=ConTron123;19097799]I had this problem, it's you're 3d skybox.. is well casting shadows. Trust me if you get rid of it the shadows will be gone.[/QUOTE]
This man speaks the truth, you need to tweak the position fo your sky camera and your skybox geometry, since when rendered some of it is overlapping the world causing shadows.
Maybe you used a texture which was supposed to be for model? That sometimes happens
[QUOTE=arleitiss;19098496]Maybe you used a texture which was supposed to be for model? That sometimes happens[/QUOTE]
No that causes flickering between fully lit and fully unlit, not random patches of shadow.
Just cut around the map in your 3d skybox.
[QUOTE=J05|-||_|4;19097035][IMG]http://i311.photobucket.com/albums/kk455/JoshuaFPS/Untitled2.png[/IMG][/QUOTE]
Click point at and click somewhere on the ground see if that fixes it.
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