I don't know exactly how to make props in maps, there are acouple of types I want to make.
Here's a pair of screenshots from a HL2 map as an example. On the left side threre's a log that can't be picked up with the phys gun and it's frozen to the map. On the right there's a barrel which can be manipulated with the grav/phys gun.
[IMG]http://i43.tinypic.com/w8xl4y.jpg[/IMG]
1. How do I make props in my map?
2. How do I make the prop frozen?
3. How do I make the prop free to move?
I checked afew websites for tutorials on props, and tried the forum search function, no luck.
prop_static for the first image
prop_physics for the 2nd.
There's a few entities that make props;
A prop_physics, prop_dynamic and a prop_static.
A prop_static doesn't move - is (surprisingly) static.
A prop_dynamic can play animations and do sexy shit.
A prop_physics is a prop that physics applies to.
The log is a prop_static and the barrel a prop_physics.
There is also prop_physics_override that will make any prop a physics prop even if it is not compiled to be so. You would not need this most likely.
In addition, prop_statics cast lightmap shadows (the same as brushes cast) whereas prop_dynamic and prop_physics entities cast dynamic shadows (like NPCs cast).
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