• Water issue - reflections from other water surfaces are projected onto skybox water
    9 replies, posted
So I've got two areas of water in my map - one in the skybox to create a sense of a limitless ocean and another in a small beach-like area. When we load the map up, the skybox water works fine: [IMG]http://img832.imageshack.us/img832/3153/2011102700001.jpg[/IMG] We go to the body of water in the map itself, and all is fine: [IMG]http://img845.imageshack.us/img845/8420/2011102700003.jpg[/IMG] But when we teleport back to the area from which we view the skybox water, the reflections are replaced with the last view we had of the in-map water. This reflection is parented to our view. [IMG]http://img829.imageshack.us/img829/2193/2011102700004.jpg[/IMG] Any ideas?
I've seen a similar issue with reflective surfaces. No idea what causes it or how to fix though :)
Bugger, sweet as man!
Seems to be a new bug Valve created with their last update. The one that also broke Hammer for a while. Or am I mistaken? I think I've never seen this particular problem before.
Make sure the 3d skybox and the in game water are at the same level.
[QUOTE=Firegod522;32977764]Make sure the 3d skybox and the in game water are at the same level.[/QUOTE] There is never an occasion where you see them both at the same time; does this still make a difference?
[QUOTE=ShadowDeath;32977173]Seems to be a new bug Valve created with their last update. The one that also broke Hammer for a while. Or am I mistaken? I think I've never seen this particular problem before.[/QUOTE] I've seen the reflections issue ages ago. It occuring on water may be a new thing.
I can confirm it's been happening on water since at least 2010.
[QUOTE=Drsalvador;32982401]I can confirm it's been happening on water since at least 2010.[/QUOTE] Ah well then I can consider myself lucky not to have run into that problem yet.
[QUOTE=Maloof?;32977912]There is never an occasion where you see them both at the same time; does this still make a difference?[/QUOTE] I think that might be the problem, try moving the skybox water to the same level as the main game. If not, it might be a cubemap issue.
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