Ok ive been mapping for 2 months straight and still havent figured alot of stuff out!
so i need some questions answered before i finish my new map!
1.How do you add a door entitie, not the prop, the actual door you can open!
2.How do you add HLDMS Weapons to Hammer?
3.How do you change the texture of your skybox?
4.How do you get a npc_maker to work?
5.How do you make realistic shapes and stuff?
Please don't Discriminate me for not knowing this,
if someone could answer these that would be very helpful, Thank you! ^_^
1. [url]http://developer.valvesoftware.com/wiki/Prop_door_rotating[/url]
Or if you want a brush-based door
[url]http://developer.valvesoftware.com/wiki/Func_door_rotating[/url]
3. [url]http://developer.valvesoftware.com/wiki/Skybox_%282D%29[/url]
4. This should help
[url]http://www.halfwit-2.com/?page=tutorials&id=13[/url]
5. arch/cylinder primitives which you select when you are using the block tool.
Also this [url]http://developer.valvesoftware.com/wiki/Reshaping_Solids[/url]
Try google next time, I'm sure it will help you alot.
[QUOTE=Cuel;19190327]1. [url]http://developer.valvesoftware.com/wiki/Prop_door_rotating[/url]
Or if you want a brush-based door
[url]http://developer.valvesoftware.com/wiki/Func_door_rotating[/url]
3. [url]http://developer.valvesoftware.com/wiki/Skybox_%282D%29[/url]
4. This should help
[url]http://www.halfwit-2.com/?page=tutorials&id=13[/url]
5. arch/cylinder primitives which you select when you are using the block tool.
Also this [url]http://developer.valvesoftware.com/wiki/Reshaping_Solids[/url]
Try google next time, I'm sure it will help you alot.[/QUOTE]
=D thanks
[editline]09:56PM[/editline]
btw someone who is good with hldms mapping, can they please answer question 2?
shouldn't they just be entities in hammer, like weapon_[I]xyz[/I]?
Remember, map under the deathmatch config to see all the weapons from that game.
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