• Half Life: 2 crashes when testing map
    6 replies, posted
So, I make whatever in hammer and run Half Life: 2 to test my map. I go in the console and type "map map_name". I can run around the map for a few minutes, sometimes only a few seconds and Half Life: 2 just crashes without warning. No error messages or anything, it just closes. If someone could help me with this problem that would be great. EDIT: It seems to happen when I turn a light_spot off, then back on again.
Compile log?
Its clean but here: [code] ** Executing... ** Command: "c:\program files\steam\steamapps\stupideye\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\stupideye\half-life 2\hl2" "C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\stupideye\half-life 2\hl2\materials Loading C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (8824 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 25 texinfos to 18 Reduced 7 texdatas to 7 (166 bytes to 166) Writing C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\stupideye\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\stupideye\half-life 2\hl2" "C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.bsp reading c:\program files\steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.prt 11 portalclusters 15 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 67 Average clusters visible: 6 Building PAS... Average clusters audible: 9 visdatasize:136 compressed from 176 writing c:\program files\steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\stupideye\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\stupideye\half-life 2\hl2" "C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.bsp 57 faces 4352 square feet [626812.19 square inches] 0 displacements 0 square feet [0.00 square inches] 57 patches before subdivision 631 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 30931, max 135 transfer lists: 0.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0004 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 24/8192 288/98304 ( 0.3%) brushsides 150/65536 1200/524288 ( 0.2%) planes 106/65536 2120/1310720 ( 0.2%) vertexes 97/65536 1164/786432 ( 0.1%) nodes 46/65536 1472/2097152 ( 0.1%) texinfos 18/12288 1296/884736 ( 0.1%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 57/65536 3192/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 45/65536 2520/3670016 ( 0.1%) leaves 50/65536 1600/2097152 ( 0.1%) leaffaces 66/65536 132/131072 ( 0.1%) leafbrushes 30/65536 60/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 443/512000 1772/2048000 ( 0.1%) edges 271/256000 1084/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 3/32768 30/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 39/65536 78/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 32068/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 136/16777216 ( 0.0%) entdata [variable] 2621/393216 ( 0.7%) LDR leaf ambient 50/65536 1200/1572864 ( 0.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 10006/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 8824/4194304 ( 0.2%) ==== Total Win32 BSP file data space used: 73425 bytes ==== Total triangle count: 148 Writing c:\program files\steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.bsp 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\stupideye\sourcesdk_content\cstrike\mapsrc\horror.bsp" "c:\program files\steam\steamapps\stupideye\half-life 2\hl2\maps\horror.bsp" [/code]
I don't see any errors...
Still getting this. Its now happening on any map I play on HL2, even the campaign. It seems to happen whenever I do something. If I just walk around it doesn't take as long but if I shoot or if something happens like a input/output then it crashes. I will uninstall and reinstall and see if that works.
Dxdiag, sounds like a comp-related problem
I completely deleted Half Life 2 and reinstalled it. It seems to work now.
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