I'm trying to make sliding dual-doors, but even though the move directions are 90 on one and -90 on the other they work like this.
[media]http://www.youtube.com/watch?v=uv8BZKiR4c8[/media]
I'm using func_door entities.
[IMG]http://i50.tinypic.com/2czgq8.jpg[/IMG]
[QUOTE=DanielPinoy;19567416][IMG]http://i50.tinypic.com/2czgq8.jpg[/IMG][/QUOTE]
Tried, still has same problem
have tried rotating the whole door?
Did you set the two doors separately?
[QUOTE=DanielPinoy;19568622]have tried rotating the whole door?[/QUOTE]
Sorry don't understand what you mean, I transformed the one on the right(the one that goes the wrong way) 180 degrees on the Z Axis but it still moves in the same direction.
[editline]11:04PM[/editline]
[QUOTE=Lord Ned;19568644]Did you set the two doors separately?[/QUOTE]
They're two differant func_doors, one is named slidingdoor1, the other slidingdoor2, the one you see on the left in the video is set at 0 0 90 move direction, the one on the right(that move in the wrong direction), is set to 0 0 -90.
[editline]11:05PM[/editline]
Just tried setting the door on the right to 0 0 90, still does the same thing.
rotate the door brush 180 degrees, then it should go the other way
[QUOTE=DanielPinoy;19569062]rotate the door brush 180 degrees, then it should go the other way[/QUOTE]
Tried that, didn't work.
try 90 and 270
[QUOTE=BloodYScar;19569945]try 90 and 270[/QUOTE]
Damnit, nothing
These doors hate me :-(
Am I looking for another entity?
Got the right entity.
Delete the one that goes the wrong way and remake it, then put the black circle in move direction to 3 o'clock. Make sure the left door is 9 o'clock. Also might want to name them the same thing, or trigger them both at once, rarely does an automatic door work 1 door at a time.
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