• Moving Textures (like in ka_trains)
    3 replies, posted
How did they do the moving Textures like in the Vide.. And can i do it with all the Textures? [video=youtube;ZailvuOMeow]http://www.youtube.com/watch?v=ZailvuOMeow[/video] The Ground itself isnt moving... i think the models follow a path
[url]http://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material[/url] same concept. [code] Lightmappedgeneric { "$basetexture" "path" Proxies { TextureScroll { texturescrollvar $basetextureTransform texturescrollrate 1.3 texturescrollangle 270.00 } } }[/code]
That IS most likely moving textures, As moving props/brushes would cause collision errors and, with source's lag compensation/dodgy laggy player-prop collision in MP games it would cause problems.
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