gm_sealab - 1st Underwater Sea Base Map for Garry's Mod
116 replies, posted
[B]Download Link >>[URL]http://www.garrysmod.org/downloads/?a=view&id=88137[/URL]<<[/B]
[media]http://www.youtube.com/watch?v=3RVc22z6uoo[/media]
Hi everyone, yes I am still working on my gm_adventurers map, and it's almost done, but I wanted to go ahead and finish this little project I've been working on since summer 2009. This is the first (to my knowledge) underwater sea base map ever made for Garry's Mod. I had to create my own water textures, refract shaders, and skybox for this to work. It really took a lot of figuring out to get the water to look real through the giant glass windows, but now that it's done, the so-called Source Engine "limitation" don't seem like limits anymore.
This map is really an underwater exploration and build map, complete with several kelp forests to add to variety. The most beautiful feature of this map, however, is the custom water caustics on the sea floor. You'll see what I'm talking about if you play it. The [unzipped] filesize is a bit large because of these caustics, which are actually self-illuminated and animated VTF files.
You will be able to go in and out of the sealab, and swim around in the open ocean. Also, I put in a few songs to add to the underwater atmosphere, that you can turn on and off. Here are the pics:
[IMG]http://www.photohost.org/gallery/data/500/2201021.jpg[/IMG]
[IMG]http://www.photohost.org/gallery/data/500/2201031.jpg[/IMG]
[IMG]http://www.photohost.org/gallery/data/500/2201041.jpg[/IMG]
[IMG]http://www.photohost.org/gallery/data/500/2201051.jpg[/IMG]
[IMG]http://www.photohost.org/gallery/data/500/22010111.jpg[/IMG]
[IMG]http://www.photohost.org/gallery/data/500/2201071.jpg[/IMG]
[IMG]http://www.photohost.org/gallery/data/500/22010611.jpg[/IMG]
down loading!!
Not actually the first, but looks a damn sight better than the other one i can think of.
looks beautiful :)
Awesome.
DAYUM! Nice.
Dang, that's nice! how big is it? big enough for submarine combat, or just a little swimming around?
[QUOTE=Schmaaa;19560840]Dang, that's nice! how big is it? big enough for submarine combat, or just a little swimming around?[/QUOTE]
It's about 3/4 the size of gm_flatgrass, to give you an idea.
Can we get a video of the caustics?
can you float the top of the water ? or is the hole thing under water???
[QUOTE=jabba69R;19561400]can you float the top of the water ? or is the hole thing under water???[/QUOTE]
.
[QUOTE=jabba69R;19561400]can you float the top of the water ? or is the hole thing under water???[/QUOTE]
The whole thing is under water.
[editline]05:41PM[/editline]
[QUOTE=laptopman;19561310]Can we get a video of the caustics?[/QUOTE]
Sure I'll get one up on YouTube.
Just played it and I have to say it's pretty nice.
The only complaint I have, and not your fault, is the refractions on the windows.
They affect objects in front of them as well. I really wanted to make an epic scene build of an office with big aquarium and now it wont work. :C
Any chance to make a version that does not include the refractions on the windows?
o-o
The caustics and other shaders look really impressive. Only thing I can think of to improve it would be possibly some better brushwork and texturing of the actual lab, other than that it's really nice.
[QUOTE=spartan117ak;19562314]The only complaint I have, and not your fault, is the refractions on the windows.
They affect objects in front of them as well. I really wanted to make an epic scene build of an office with big aquarium and now it wont work. :C
Any chance to make a version that does not include the refractions on the windows?
o-o[/QUOTE]
I can't change the map now that it's uploaded, but this might work:
start the map, go to console and type in sv_cheats 1
then type r_waterdrawrefraction 0
and see if that does anything.
If it doesn't, then you could use PakRat to replace the file "tank_water_refract.vtf" located in sealab.bsp with another, non-refracting texture.
This is an awesome map. I just wish there were some more buildings or something. Other than that, its great.
If you need a short video showing it off and looking round, I can try and knock a quick one (video) up?
[editline]12:37PM[/editline]
[QUOTE=laptopman;19561310]Can we get a video of the caustics?[/QUOTE]
Already uploading one :D
[editline]01:00PM[/editline]
Now in HD :
[media]http://www.youtube.com/watch?v=3RVc22z6uoo[/media]
brerben will you be uploading the textures that you used in this map?
Wow, I love it, the only two things I can suggest is:
1. Make the map bigger, and add areas to explore.
2. Make the music loop if possible.
The water is super-refracting. As in it looks like you've taken weed. Tone it down.
My only complaint is the caustics. Their alpha could taken down a bit, to make them weaker.
Also, why are they there in shadow? Other than that awesome job.
Damn I love these graphics, I love the water, I love the textures, I love the fx and the lights... best source-based map!! ;)
I think you should have allowed at least a little room on top of the water so that submarines can surface or so that you can have a raft of sorts floating on top
p.s. the room underneath the building is a bit small for getting a sub into
Brerben, unless you HATE my youtube video, can you stick it on the first post?
Unless you hate it x3.
ALSO I havent told you what i think of the map, I love it, its great just to explore in :D
If that's not epic, I don't know what is.
Downloaded!
[QUOTE=brerben;19562454]I can't change the map now that it's uploaded, but this might work:
start the map, go to console and type in sv_cheats 1
then type r_waterdrawrefraction 0
and see if that does anything.
If it doesn't, then you could use PakRat to replace the file "tank_water_refract.vtf" located in sealab.bsp with another, non-refracting texture.[/QUOTE]
Thanks a bunch! I will try this out.
[QUOTE=Jake4545;19575453]Brerben, unless you HATE my youtube video, can you stick it on the first post?
Unless you hate it x3.
ALSO I havent told you what i think of the map, I love it, its great just to explore in :D[/QUOTE]
Thanks for the compliments on the map, yeah I'll put a link to the video in the OP.
Holy shit..... THATS AWESOME!
Umm, could you make a variety of this map that still has the clearness of that water, but is more in the aphotic or abyssal zones of the ocean bottom instead of in the photic zones? I would love something that is more like exploring the outside areas of rapture, (exept in some scenes a glow is still emanating from the upper levels, this should have no light at all exept from windows, and maybe yellow window light would be cool) exept less murky. Oh yea, and maybe make the buildings in an abyssal zone of ocean bottom more designed like an old diving helmet style, heavy bolts, small round windows, rusting, etc (if possible).
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