I am making a map, for TF2, and would like to know whether the dripping water is a particle effect or a variable on a func_precipitation
To illustrate, I am going to have it come out of this gutter onto the ground. (I know that there is a garage door in clipping in that building)
[IMG]http://img138.imageshack.us/img138/9629/ctfshipyard0005.jpg[/IMG]
Try a custom particle system
Sorry, you need to Log In to post a reply to this thread.