• I need a texture please..
    9 replies, posted
Lock this please, This has been made for me..
Damn I would do this but I'm not on my computer :S
Lol its fine i got a person to do it, And now its time to start creating RP_Creed_V1.0
VTFedit import put in picture Save As <Name> VMT code [code]"LightmappedGeneric" { "$basetexture" "Custom/<Name>" \\name and destination of the texture, starts in materials foldr "$surfaceprop" "Concrete" \\what kind of prop it is like if you shoot it what kind of debris does it make. "%keywords" "Concrete" } [/code] It isn't that hard to do and it benefits you quite a bit. I would suggest learning it.
Is that it :O [editline]02:06AM[/editline] Explain it more please.. I dont get the Custom/<name> and destonation, Give me an example please..
It is pretty much 2 files your VTF the $basetexture and the vmt which is basically that code telling the game where it is at, what type of surface it is and what not. Now you can get more technical and put in bumpmap and what not [code] "LightmappedGeneric" { "$basetexture" "Custom/concrete_wall04_red" "$bumpmap" "Custom/concrete_wall04_bump" "$envmap" "env_cubemap" "$envmaptint" "[0.3 0.3 0.3]" "$envmapmask" "Custom/concrete_wall04_spec" "$surfaceprop" "Concrete" } [/code] Than it gets into more of that stuff, that vmt would require first the $basetexture a $bumpmap and a specmap so basically 3 actual textures AND the vmt. [QUOTE=hawx;19313854]Is that it :O [editline]02:06AM[/editline] Explain it more please.. I dont get the Custom/<name> and destonation, Give me an example please..[/QUOTE] Alright so like here is a very basic texture [code] LightmappedGeneric { $basetexture coast\shingle_01 $surfaceprop gravel } [/code] $basetexture is the basically the picture that will be drawn on screen $surfaceprop is what type of surface it is, if it is a tile you would put tile for the sound walking on it and when you shoot it and what not. and the Custom/coast (for above example) is basically the folder inside the material folder so it is like materials/coast/shingle_01.vtf This would be the $basetexture [media][img]http://img697.imageshack.us/img697/9171/doorleveldoor01.jpg[img][/media] This would be the $bumpmap [media][img]http://img689.imageshack.us/img689/5527/doorleveldoor01bump.jpg[/img][/media] This would the $envmapmask [media]http://img192.imageshack.us/img192/5096/doorleveldoor01spec.jpg[/media]
Yeah but when im doing the $basetexture i dont get the coding.. im not good with coding etc..
$basetexture <Folder inside the materials>\<the name of the texture> So basically like lets say [media]http://img697.imageshack.us/img697/9171/doorleveldoor01.jpg[/media] Is in the materials folder in your own made folder named Doors it would like like such [code] LightmappedGeneric { $basetexture Doors\doorleveldoor01 $surfaceprop metal } [/code] the "doorleveldoor01" is showing what is the texture that will show IN-GAME the base texture that you will see.
You cant do spec with bump unless you do $bumpmapalphaenvmapmask Instead of $envmapmask
[QUOTE=laptopman;19314121]You cant do spec with bump unless you do $bumpmapalphaenvmapmask Instead of $envmapmask[/QUOTE] is that why that texture shows up like [media]http://img10.imageshack.us/img10/5722/hallwaysraised0003.jpg[/media] BTW it is the left door.
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