Whenever I'm making a map where the background is moving (like on a train map where the background is moving but not the train itself), the pieces overlap or make large gaps. Is there anyway to fix this? Everything seems to be the way it should be.
Here's my entity setup:
[img]http://img85.imageshack.us/img85/4325/destgftf.png[/img]
Example:
[img]http://i870.photobucket.com/albums/ab266/Saccn/poop0000.gif[/img]
Tried moving the Onpass point a bit backwards to have the objects spawn quicker?
Might just be func_tracktrain doing it's accelerating thing.
Use func_train instead.
[QUOTE=SweetSwifter;19625546]Tried moving the Onpass point a bit backwards to have the objects spawn quicker?[/QUOTE]
Did but either it stayed the same or started overlapping.
[QUOTE=HiddenMyst;19625886]Might just be func_tracktrain doing it's accelerating thing.
Use func_train instead.[/QUOTE]
Will try.
[editline]07:35PM[/editline]
Tried that but now it creates a gap like this:
[img]http://i870.photobucket.com/albums/ab266/Saccn/shit0000.gif[/img]
Bump
Try making the background out of scrolling textures instead and only move props.
[QUOTE=metallics;19642573]Try making the background out of scrolling textures instead and only move props.[/QUOTE]
That won't really work out so well for this.
[editline]03:21PM[/editline]
Maybe link to a map like this so I can take a look?
Bump
Since nobody can help me, then I take this is impossible to fix.
[b]Close this thread.[/b]
[QUOTE=Saccn;19680749]Since nobody can help me, then I take this is impossible to fix.
[b]Close this thread.[/b][/QUOTE]
Or you can wait instead of being impatient.
You could always do the old "Giant rotating environment in a 3D skybox" trick as opposed to spawning sections like this. If you can get the environment for rotating big enough then most of the time it looks like the train is moving in a straight line and not round a loop.
As it stands it looks like the pieces spawn fine but then a gap slips between them. Maybe on spawning the pieces you could set them to parent the piece in front to prevent them from slipping?
[QUOTE=Lord Pirate;19684636]You could always do the old "Giant rotating environment in a 3D skybox" trick as opposed to spawning sections like this. If you can get the environment for rotating big enough then most of the time it looks like the train is moving in a straight line and not round a loop.
As it stands it looks like the pieces spawn fine but then a gap slips between them. Maybe on spawning the pieces you could set them to parent the piece in front to prevent them from slipping?[/QUOTE]
That won't work because the player is going to be walking on the pieces. And I need the path to be randomly spawned.
Maybe I could try that.
Why not make the wall textures scroll, and randomly spawn just the floor pieces? This way you the gap wouldn't be noticeable?
[QUOTE=Lord Ned;19686664]Why not make the wall textures scroll, and randomly spawn just the floor pieces? This way you the gap wouldn't be noticeable?[/QUOTE]
That won't work.
Make it so it doesn't move at all.
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