• Hammer max_faces screwing up
    4 replies, posted
Hammer is now complaining that the map has too many faces. Which is BS because I checked and my map is well within limits: 7903 brushes 49334 faces 1482 point entities 1367 solid entities 545 unique textures I am currently nodraw-ing several outer faces to reduce the count, but so far it is not working. Any advice.
You should post the compile log
Here: Due to the circustances I only executed vbsp. ** Executing... ** Command: "C:\Program Files\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Half-Life 2\hl1" "C:\Program Files\Steam\steamapps\common\Half-Life 2\hl1\maps\gm_black_mesa_sector_c.vmf" Valve Software - vbsp.exe (May 15 2014) 2 threads materialPath: C:\Program Files\Steam\steamapps\common\Half-Life 2\hl1\materials Loading C:\Program Files\Steam\steamapps\common\Half-Life 2\hl1\maps\gm_black_mesa_sector_c.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar ***need to set $abovewater for material dev/dev_water2_cheap ***need to set $abovewater for material dev/dev_water2_cheap Brush 305823: MAX_MAP_BRUSHSIDES Side 2 Texture: HALFLIFE/{RAIL1C ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\common\Half-Life 2\hl1\maps\gm_black_mesa_sector_c.bsp" "C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_black_mesa_sector_c.bsp"
[url]https://developer.valvesoftware.com/wiki/MAX_MAP_BRUSHSIDES[/url]
I know about that. I even re-read it before I came here. I told you its not my problem. I am under the face limit, and all the map solids are simple. It should not generate that many collision faces. Sigh. I will keep nodraw-ing faces and see if that helps.
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