Okey so i noticed that nobody tried to make a proper miniature city set map like de_godzilla. So i thought why not try it myself .
This maps great for a variety of uses that you cant achieve as well with a large city map . Namely makeing bigger effects of larger stuff , war in a city , giant monster attacks etc.
Overall think of it like one of those giant monster movie sets partially . You get bigger buildings and a larger variety cause ill try to keep the copy pasteing to a minimum .
EDIT:
Newest pics right here :) (finally fixed the light problem )
[URL=http://imageshack.us/photo/my-images/834/hl22011102500130729.png/][IMG]http://img834.imageshack.us/img834/1691/hl22011102500130729.png[/IMG][/URL]
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It only works in CSS so far i have no idea how to play it in gmod otherwise i would have taken better pics .
So far its been fun but some of the stuff can be rather annoying though but overall its really fun to make this map for me . Now if i could only figure out what other buildings to place
You should compile the map not just show hammer shots, it's kind of hard to see in your pictures, they look sort of squished? Also the building you have selected in the first pic has bad texture alignment, so does the one to the right of it so it looks really unconvincing, I can't really say much else because I can't see much of it
[QUOTE=Ihazard;32864948]You should compile the map not just show hammer shots, it's kind of hard to see in your pictures, they look sort of squished? Also the building you have selected in the first pic has bad texture alignment, so does the one to the right of it so it looks really unconvincing, I can't really say much else because I can't see much of it[/QUOTE]
I guess i should have mentioned buildings that are not very detailed are just stand ins till i get started on them and im done with the basic layout.
Also like i said i didnt know how to compile it and make good screens i dont know how to get it to run in gmod
Those images, they hurt my eyes with their quality. What the hell happened with them?
[QUOTE=Black-Ice;32865476]Those images, they hurt my eyes with their quality. What the hell happened with them?[/QUOTE]
SImple , fraps doesnt rly make good quality images from the editor . And enlargeing them didnt help much either . Still better then just haveing them from normal CS mode screen
[QUOTE=Greatdictator;32865685]SImple , fraps doesnt rly make good quality images from the editor . And enlargeing them didnt help much either . Still better then just haveing them from normal CS mode screen[/QUOTE]
You could have just used print screen and pasted the image in Paint instead of getting Fraps just to use it to take screenshots.
Or taken in game screens. If you are going to show something off, make it look good.
Oh god sweet fuck!
Extremely blocky, lacks detail, also, compile the damn map before you show us it. In-game screenshots suck.
[QUOTE=sphinxa279;32872940]Oh god sweet fuck!
Extremely blocky, lacks detail, also, compile the damn map before you show us it. In-game screenshots suck.[/QUOTE]
Oh troll u so trollin
[QUOTE=Greatdictator;32873622]Oh troll u so trollin[/QUOTE]
Not particularly no. I not be trollin.
Your map is generally terrible, compile the map, take some in-game screenshots, add a lot more detail to it.
[QUOTE=sphinxa279;32873944]Not particularly no. I not be trollin.
Your map is generally terrible, compile the map, take some in-game screenshots, add a lot more detail to it.[/QUOTE]
Do the words WIP mean anything to you ? i even said so up there they are standins till i get the placements everywhere done. As for the screenshot quality its pretty terrible but i just dont know how to get better screens except in the actual map which is in CSS
[QUOTE=Greatdictator;32874986]Do the words WIP mean anything to you ? i even said so up there they are standins till i get the placements everywhere done. As for the screenshot quality its pretty terrible but i just dont know how to get better screens except in the actual map which is in CSS[/QUOTE]
Then post in game screens...doesn't matter what game it is. If you post something here it means you want feedback, and if you don't want feedback, don't post it.
[QUOTE=IronPhoenix;32875133]Then post in game screens...doesn't matter what game it is. If you post something here it means you want feedback, and if you don't want feedback, don't post it.[/QUOTE]
I already said why i posted them as they are .
So here are better ones (as well as abit of update to the map )
[URL=http://imageshack.us/photo/my-images/802/cityscreen.jpg/][IMG]http://img802.imageshack.us/img802/8849/cityscreen.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/830/cityscreen1.jpg/][IMG]http://img830.imageshack.us/img830/8903/cityscreen1.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/829/cityscreen2.jpg/][IMG]http://img829.imageshack.us/img829/2039/cityscreen2.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/710/cityscreen3.jpg/][IMG]http://img710.imageshack.us/img710/9185/cityscreen3.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/849/cityscreen4.jpg/][IMG]http://img849.imageshack.us/img849/3007/cityscreen4.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/248/cityscreen5.jpg/][IMG]http://img248.imageshack.us/img248/1802/cityscreen5.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/440/cityscreen6.jpg/][IMG]http://img440.imageshack.us/img440/3301/cityscreen6.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/266/cityscreen7.jpg/][IMG]http://img266.imageshack.us/img266/9373/cityscreen7.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/841/cityscreen8.jpg/][IMG]http://img841.imageshack.us/img841/443/cityscreen8.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
There ya happy nao ?
Fullbright, misaligned textures, obviously tiling textures, that horrible brick texture is used, buildings have no detail.
Looks ugly really.
The only way you're going to get any degree of detail in this map is by using models which would be lit horribly due to the coding of the source engine. Hammer's brushes aren't meant to be this small. I suppose you could make a mod which increased the players hull by 16 times and could tower over a normal map. However, if you only wanted general an relevant feedback, lower all the lightmaps to about 4 so you get some decent shadows, make a light_enviroment with a relativly high direct light value (that's relative to the ambient value) and add a fog controller to create a dense fog to cover the obvious tiling of the textures on distant buildings (but limit the max density to about 0.8 or there will be no depth). From there, add embellishment to the silouettes of the buildings and force the player to use their imagination to detail the buildings facades.
[QUOTE=RustyC;32875631]The only way you're going to get any degree of detail in this map is by using models which would be lit horribly due to the coding of the source engine. Hammer's brushes aren't meant to be this small. I suppose you could make a mod which increased the players hull by 16 times and could tower over a normal map. However, if you only wanted general an relevant feedback, lower all the lightmaps to about 4 so you get some decent shadows, make a light_enviroment with a relativly high direct light value (that's relative to the ambient value) and add a fog controller to create a dense fog to cover the obvious tiling of the textures on distant buildings (but limit the max density to about 0.8 or there will be no depth). From there, add embellishment to the silouettes of the buildings and force the player to use their imagination to detail the buildings facades.[/QUOTE]
First decent comment i got here .
Well take into account that one cant shrink models in the source engine (god knows why) this is ment as more of a set that you greenscreen or make pics in .
But ill try my best to give it as much detail as i can on the buildigns and such if anything since besides de_godzilla there isnt much maps like these .
I didnt do lighting yet cause im not done with the basic parts of the map yet , (also if you read the other commetns i posted the tiled textures n such are there because im not even properly done aligning them / started working properly on em ) also i dont know how to add embelishments or what they are
[QUOTE=Greatdictator;32875783]First decent comment I've had.
Well, take into account that you can't shrink models in the source engine (god knows why). Also, this is meant as more of a set that you would use a greenscreen.
But I'll try my best to get as much detail as I can on the buildings and such. If anything, since besides de_godzilla there aren't many maps like this .
I didn't add lighting yet because I'm not done with the basic parts of the map yet . Also, if you read the other comments I posted, the tiled textures and such are there because I'm not done properly aligning them or started working on them fully. Finally, I don't what embellishments are and thereby, how to add them[/QUOTE]
Firstly, prop_scalable (I'm not sure if it works since I've never used it, can anyone confirm this). Secondly, setting up lighting is important to do early on so you have an idea as to the mood of the map. If you don't drop the lightmap scale, it will only add about 5 seconds to the compile time. Thirdly, it is inevitable that textures will tile in this situation but you misunderstood my point. You can hide the tiling by breaking up the architecture with embellishment ([url]http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html[/url]) or by adding an env_fog_controller (I think that's theright name) to hide the really obvious tiling on distant buildings. Also, if you take a bit longer writing your posts so you can have correct spelling and grammar, you're more likely to get a positive reply.
[QUOTE=RustyC;32876070]Firstly, prop_scalable (I'm not sure if it works since I've never used it, can anyone confirm this). Secondly, setting up lighting is important to do early on so you have an idea as to the mood of the map. If you don't drop the lightmap scale, it will only add about 5 seconds to the compile time. Thirdly, it is inevitable that textures will tile in this situation but you misunderstood my point. You can hide the tiling by breaking up the architecture with embellishment ([url]http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html[/url]) or by adding an env_fog_controller (I think that's theright name) to hide the really obvious tiling on distant buildings. Also, if you take a bit longer writing your posts so you can have correct spelling and grammar, you're more likely to get a positive reply.[/QUOTE]
Yeah i think i saw a tutorial on youtube that said that but i didnt know if it would slow it all down too much thats why i didnt do it initially .
And yeah i guess i did misunderstand the tile part . Well ill see what i can do when im done with the buildings base location and look .
Also my my english is fine im just not that great at writing it usually .
Haha, nice stadium. It's pretty cool.
[editline]October 20th[/editline]
For purpose' sake, the stadium meets intended purpose.
You sure showed me with that epic fullbright map, boy do I feel silly...
I love how you make no attempt to show off the map. Even adding environmental lighting would make it better. Although, i guess we know nothing about mapping, so our opinion on this is worthless.
[url]http://cloud.steampowered.com/ugc/542894721462493408/FC24401F87937B57C96BC7C6066DBAE06FA57878/[/url]
Oh boy im being ridicueld on my first map by ppl on the internet even though i explained why i didnt add certian stuff . Whatever shall i do ?
[QUOTE=Greatdictator;32878625]Oh boy im being ridicueld on my first map by ppl on the internet even though i explained why i didnt add certian stuff . Whatever shall i do ?[/QUOTE]
Make a better map?
Also you shouldn't really come to the mapping section on a forum with a half-assed map hoping for praises and hugs when you can't even be bothered to add a single entity.
[QUOTE=Greatdictator;32878625]Oh boy im being ridicueld on my first map by ppl on the internet even though i explained why i didnt add certian stuff . Whatever shall i do ?[/QUOTE]
Learn from the experience and move on. Without learning there is no improvement.
[url]http://cloud.steampowered.com/ugc/541766829663352835/DE5F089690364BE58C4B0EEAB4F5CD1F55817F77/[/url]
[QUOTE=sphinxa279;32878655]Make a better map?
Also you shouldn't really come to the mapping section on a forum with a half-assed map hoping for praises and hugs when you can't even be bothered to add a single entity.[/QUOTE]
Which is what im trying to do im not even done with the basic layout yet .
I didnt , this is a map where i post pics AS i make the map not when its done cause i didnt see a WIP subforum .
And i will add the light i just decided not to right away .
[QUOTE=Greatdictator;32878828]Which is what im trying to do im not even done with the basic layout yet .
I didnt , this is a map where i post pics AS i make the map not when its done cause i didnt see a WIP subforum .
And i will add the light i just decided not to right away .[/QUOTE]
Usually its a good idea to post something maybe...60% through the project. That way you have something of quality to show off.
[QUOTE=IronPhoenix;32878902]Usually its a good idea to post something maybe...60% through the project. That way you have something of quality to show off.[/QUOTE]
Well i should have seen that pattern here really . But hey its my first map and my first map related thread i posted here . So i shouldnt be suprised
[QUOTE=Greatdictator;32879021]Well i should have seen that pattern here really . But hey its my first map and my first map related thread i posted here . So i shouldnt be suprised[/QUOTE]The "it's my first map" is a dumbass excuse, unless you actually think it's good enough to show off you shouldn't be posting it here unless you want help
[QUOTE=CakeMaster7;32881474]The "it's my first map" is a dumbass excuse, unless you actually think it's good enough to show off you shouldn't be posting it here unless you want help[/QUOTE]
Ya know maybe i thought id get help while im makeing it instead of later
[QUOTE=CakeMaster7;32881474]The "it's my first map" is a dumbass excuse, unless you actually think it's good enough to show off you shouldn't be posting it here unless you want help[/QUOTE]
.. You know, I was going to comment, but then your post came full circle.
For people not familiar with hammer, and after having made their first map which isn't utter shit/flatmap.. why not come here to post it
In his defense, the screens that were shitty got their point across and he initially said
[QUOTE=Greatdictator;32865121]Also like i said i didnt know how to compile it and make good screens i dont know how to get it to run in gmod[/QUOTE]
which he amended by the way.
[QUOTE=sphinxa279;32878487]You sure showed me with that epic fullbright map, boy do I feel silly...[/QUOTE]
Shitstorm proceeds, followed up by IronPheonix's fathomless elegance.
Shortly stated, progress is to be had ladies and gentleman.
[editline]October 21[/editline]
Wow, utter apologies for my elitist attitude.. ^Rephrased as "Oh mah gawd, [i]where's the carebares[/i]"
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