yea title says it I was wondering how a citadel core would be made in Hammer.
My map consist of a building and a combineish spot and I though it'd be cool to add the core to throw stuff into (such as noob bodys lol) Or props that we just feel like tossing into a black hole that has been contained.
Point being I was wondering how its done.
I have tried Env_Citadel_Core entity but it wasn't right.
[url]https://developer.valvesoftware.com/wiki/Prop_coreball[/url]
There you go.
Oh also this: [url]http://www.halfwit-2.com/?page=tutorials&id=167[/url]
Since it has to be at specific co-ordinates.
Thanks. I could have never of found this out.
I'm a noob at mapping but one day i'll be helping others.
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