• Team Fortress 2 - Cp_StarDestroyer
    11 replies, posted
Here's a WIP map that i'm currently working on with my friend Greef, we've been wanting to do this for a very long time... I would like some tips on where to go from here, really. [media]http://www.youtube.com/watch?v=raYEUPKrTG8[/media] [URL="http://youtube.com/watch?v=raYEUPKrTG8"][/URL]
Maybe playtest it? >.>
I have been playtesting it, I just need more ideas on what to add to it
Well, the hanger area would make an interesting arena map.
I do think all the moving elevators are a problem. They cause great delays in moving around. I suggest stairs. [editline]08:36AM[/editline] Plus, in an online game, they may cause lag, due to sending extra information over the network.
Definitely replace the elevators with stairs like Sweet said. Also, brighten it up a bit. It's pretty poorly lit.
Could have done with less inappropriate music. And a better art style. It just looks out of place, not TF2-y enough. It also looks like a Death Star bay. As you may recall, ISD bays look like this: [img]http://www.roadsquadron.com/Reference/ANH/Corvette/DevestatorTantiveTat_02.jpg[/img]
It looks okay, could use more rooms, maybe some smaller rooms with computers or something. And maybe you could do something with the textures to make them fit TF2 a little better? And wow, did you really find a hat while you were making a video about the map?
[QUOTE=Stizzles;21700215]It looks okay, could use more rooms, maybe some smaller rooms with computers or something. And maybe you could do something with the textures to make them fit TF2 a little better? And wow, did you really find a hat while you were making a video about the map?[/QUOTE] yes I found a hat. very strange, but it all works out fine with me. And i'll try to do something about the textures, but i'm not sure. About smaller rooms, I plan on doing that because obviously TF2 does not work well with wide open areas.
Whaaat, I was just thinking about a Tf2 map in space. Looks cool.
Might wanna stop the whole control panel thing from moving whne you press it.
it doesn't move now, that was just a silly mistake.
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