TTT_Nightmare_Church_B1 - [Trouble In Terrorist Town]
7 replies, posted
TTT_Nightmare_Church_B4 - [Trouble In Terrorist Town]
A TTT Version of Nightmare Church was requested so I ported it.
[B]Download:[/B] [url]http://gmod.gamebanana.com/maps/177230[/url] (2014)
[B]-[/B] Name: TTT_Nightmare_Church_B4
[B]-[/B] Map Type/Main Focus: Trouble In Terrorist Town
[B]-[/B] Player Spawns: [U]35[/U]
[B]-[/B] Lots of TTT weapons and ammo
[B]-[/B] TTT Map settings/entities, gameplay tweaks and fixes, plus a lot more optimized for servers.
Enjoy
[URL=http://www.imagebam.com/image/84bd12285149042][IMG]http://thumbnails102.imagebam.com/28515/84bd12285149042.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/d2c282285149053][IMG]http://thumbnails102.imagebam.com/28515/d2c282285149053.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/352610285149069][IMG]http://thumbnails108.imagebam.com/28515/352610285149069.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/dd1b71285149103][IMG]http://thumbnails108.imagebam.com/28515/dd1b71285149103.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/977061285149115][IMG]http://thumbnails104.imagebam.com/28515/977061285149115.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/87af04285149124][IMG]http://thumbnails108.imagebam.com/28515/87af04285149124.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/6cb4ec285149127][IMG]http://thumbnails101.imagebam.com/28515/6cb4ec285149127.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/9a119f285149132][IMG]http://thumbnails108.imagebam.com/28515/9a119f285149132.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/a84c5a285149138][IMG]http://thumbnails104.imagebam.com/28515/a84c5a285149138.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/0323a5285149142][IMG]http://thumbnails103.imagebam.com/28515/0323a5285149142.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/596b94285149146][IMG]http://thumbnails103.imagebam.com/28515/596b94285149146.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/034d8c285149153][IMG]http://thumbnails104.imagebam.com/28515/034d8c285149153.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/bd895e285149159][IMG]http://thumbnails104.imagebam.com/28515/bd895e285149159.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/7be64b285149164][IMG]http://thumbnails106.imagebam.com/28515/7be64b285149164.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/569f67285149212][IMG]http://thumbnails108.imagebam.com/28515/569f67285149212.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/483cac285149222][IMG]http://thumbnails103.imagebam.com/28515/483cac285149222.jpg[/IMG][/URL][URL=http://www.imagebam.com/image/9134ee285149236][IMG]http://thumbnails104.imagebam.com/28515/9134ee285149236.jpg[/IMG][/URL]
[URL=http://www.imagebam.com/image/fd5fe0285947525][IMG]http://thumbnails108.imagebam.com/28595/fd5fe0285947525.jpg[/IMG][/URL]
Happy Halloween! :P
I have updated the map to [U]Beta 2[/U].
[B]Link:[/B] [url]http://gmod.gamebanana.com/maps/177230[/url] (BETA 3)
[B]Name:[/B] TTT_Nightmare_Church_B2
[B]**Update List**[/B]
[B]-[/B] There is now 35 player spawns.
[B]-[/B] Added a few more weapons.
[B]-[/B] Removed 2 traitor weapons.
[B]-[/B] The Grave is now open. (Traitors can now put/drop dead bodies in)
[B]-[/B] Fixed fire not always working/displaying for some people.
[B]-[/B] Map thumbnail has been updated.
[B]-[/B] 2 Game_text changed to ttt_game_text.
[B]-[/B] Also a few tweaks and improvements.
[B]-[/B] Fun Freeman Game_text message.
Link is broken
Works fine for me.
[U]Beta 3 - Updates[/U]
- Traitor weapon spawns removed.
- Gun cabinet glass model.
- Sawy grass.
- New grass model sprite.
- Extra cubemaps.
- Green Ghost lighting.
- Sewer lighting has been tweaked.
- Extra ttt_random weapons.
- Fixed a bug where bullets wouldn't go through the electric fence door.
- Texture upgrades.
- Angels models higher res.
- Sewer water upgraded.
- Ivy higher res.
- Paintings higher res.
- New bench texture/model.
- Gate texture upgraded.
- Church Roof texture is more detailed.
- Improved some brush work.
- Small Bug Fixes and General Tweaking.
[B]Here's another Link [/B] :wink:
Unzip/Decompress with Winrar for the map .BSP.
➔ [url]http://gtamike.[b]tsgk[/b].com/my_maps/hl2mp/maps/ttt_nightmare_church_b4.bsp.bz2 (.BZ2 Fast Download Server Admins)
[QUOTE=Random.;42975462]Here's another Link :wink:
Unzip/Decompress with Winrar for the map .BSP.
➔ [url]http://gtamike.tsgk.com/my_maps/hl2mp/maps/ttt_nightmare_church_b2.bsp.bz2[/url] (.BZ2 Fast Download Server Admins)[/QUOTE]
Thanks! :smile:
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[B]TTT_Nightmare_Church_B4[/B] ([U]Beta 4[/U])
➔ Fast Download: [url]http://pastebin.com/XcZ4szsa[/url]
➔ [I]Map Updates/Improvements[/I] (Sept 2014)
- TTT logo in restrooms
- Fixed bug where players could get out of map.
- Built in spawn protect on new round.
- No more player fall damage.
- Changed/edited Soundscape settings.
- Updated Thumbnails now better quality.
- Skeleton in the fish water.
- Skull model in the bin.
- $nodecal "1" teddybear textures and picture frame.
- Trigger_push near well.
- Better shadows under clock tower.
- Models now have less prop pop in now.
- Player Clipped tree near church bell.
- Made it more easy to climb the trees.
- Moved the gnome model. (More easy to spot)
- Prop Physics Clipped all of the maze hedge.
- Clipped the fallen tree so props don't get stuck.
- Skull model in the holy water.
- The Gnome model is now a Transparent Dynamic Lantern that you can take with you.
- Added some nice teleport particle effects to confession box.
- Added env_blood for father grigori's head. (Dripping blood)
- Hint texture text on open grave about dead bodies.
- Zombie painting texture has a new fade effect (2 painting in 1)
- You can jump now on the dog cage and then jump over the hedge near water feature.
- Added a red arrow near dog cage as a hint that you can go up there.
- Thunder sound Trigger timer reset from 250sec to 90sec.
- Blood decal in open grave.
- Piano has been prop physics clipped.
- Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used)
- Removed Textures: fruit_objects01.vtf, fruit_objects01_normal.vtf, fruit_objects01_warp.vtf - free up 699KB (Textures was not used)
- Optimized some textures (Without noticeable downgrade)
- Radio Texture now is dirty. (No longer new looking)
- Changed daoowl.mdl lighting origin. (more easy to see in the dark)
- Moved the owl to a tree near the dog cage area. (more easy to notice)
- Removed grave displacement Collisions.
- Fixed small hedge texture bug.
- Point of the roof structure now has $detail texture.
- Newspaper stack texture higher res.
- Block bullets clip to ladder.
- Player clip to upper tree near roof area tweaked/moved.
- Player clip to toilet area. (upper area)
- Player clip on freemans head so you can jump on the upper bed.
- Player clip to tree so you can climb it.
- Player clip removed from Sewer. (More freedom space to run)
- Player clip to confession booth, upper tree near roof area, dog cage, wine storage.
- Physics prop clip behind sewer lid.
- Physics prop clip in front of baby.
- Physics prop clip to, toilets, electric area, hedge area.
- Physics prop clip with filter_activator_name to, water well, grave hole, confession booth. (For trolley and gnome models)
- Small Bug Fixes and General Tweaking.
TTT_Nightmare_Church_[b]Final[/b] - Trouble In Terrorist Town - Oct 2014 - (Garry's Mod)
- Fast Download For Server Admins (.BZ2)
[url]http://pastebin.com/Qv9jvM06[/url]
- Map Steam Workshop
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=190752509[/url]
[u]Map Updates/Improvements (Oct 2014 - Final)[/u]
- Changed spawn protect time. (30sec's per round)
- Added player clip to bin. (You can look over the hedge if you stand on the bin)
- Added Spawn "ttt_traitor_button" = Spawn Traitor Ladder (Traitors can get on the roof another way)
- Added Spawn "ttt_traitor_button" = Piano Traitor Bomb (One explosion per round)
- Fixed 2 lights in sewer that were brighter than the others.
- Light map scale for blue carpet is lower (for better shadows)
- Fixed "$fogend" water red text errors in console.
- Grenades go through the big church glass windows.
- Players can go through the freeman glass window.
- Improved Cubemap Reflection in TV room.
- Moved/Improved light_spot by the evil book.
- Less model prop in.
- Small Bug Fixes and General Tweaking.
Enjoy :rolleyes:
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