• TTT_Nightmare_Church_B1 - [Trouble In Terrorist Town]
    7 replies, posted
TTT_Nightmare_Church_B4 - [Trouble In Terrorist Town] A TTT Version of Nightmare Church was requested so I ported it. [B]Download:[/B] [url]http://gmod.gamebanana.com/maps/177230[/url] (2014) [B]-[/B] Name: TTT_Nightmare_Church_B4 [B]-[/B] Map Type/Main Focus: Trouble In Terrorist Town [B]-[/B] Player Spawns: [U]35[/U] [B]-[/B] Lots of TTT weapons and ammo [B]-[/B] TTT Map settings/entities, gameplay tweaks and fixes, plus a lot more optimized for servers. Enjoy [URL=http://www.imagebam.com/image/84bd12285149042][IMG]http://thumbnails102.imagebam.com/28515/84bd12285149042.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/d2c282285149053][IMG]http://thumbnails102.imagebam.com/28515/d2c282285149053.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/352610285149069][IMG]http://thumbnails108.imagebam.com/28515/352610285149069.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/dd1b71285149103][IMG]http://thumbnails108.imagebam.com/28515/dd1b71285149103.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/977061285149115][IMG]http://thumbnails104.imagebam.com/28515/977061285149115.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/87af04285149124][IMG]http://thumbnails108.imagebam.com/28515/87af04285149124.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/6cb4ec285149127][IMG]http://thumbnails101.imagebam.com/28515/6cb4ec285149127.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/9a119f285149132][IMG]http://thumbnails108.imagebam.com/28515/9a119f285149132.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/a84c5a285149138][IMG]http://thumbnails104.imagebam.com/28515/a84c5a285149138.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/0323a5285149142][IMG]http://thumbnails103.imagebam.com/28515/0323a5285149142.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/596b94285149146][IMG]http://thumbnails103.imagebam.com/28515/596b94285149146.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/034d8c285149153][IMG]http://thumbnails104.imagebam.com/28515/034d8c285149153.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/bd895e285149159][IMG]http://thumbnails104.imagebam.com/28515/bd895e285149159.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/7be64b285149164][IMG]http://thumbnails106.imagebam.com/28515/7be64b285149164.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/569f67285149212][IMG]http://thumbnails108.imagebam.com/28515/569f67285149212.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/483cac285149222][IMG]http://thumbnails103.imagebam.com/28515/483cac285149222.jpg[/IMG][/URL][URL=http://www.imagebam.com/image/9134ee285149236][IMG]http://thumbnails104.imagebam.com/28515/9134ee285149236.jpg[/IMG][/URL] [URL=http://www.imagebam.com/image/fd5fe0285947525][IMG]http://thumbnails108.imagebam.com/28595/fd5fe0285947525.jpg[/IMG][/URL] Happy Halloween! :P
I have updated the map to [U]Beta 2[/U]. [B]Link:[/B] [url]http://gmod.gamebanana.com/maps/177230[/url] (BETA 3) [B]Name:[/B] TTT_Nightmare_Church_B2 [B]**Update List**[/B] [B]-[/B] There is now 35 player spawns. [B]-[/B] Added a few more weapons. [B]-[/B] Removed 2 traitor weapons. [B]-[/B] The Grave is now open. (Traitors can now put/drop dead bodies in) [B]-[/B] Fixed fire not always working/displaying for some people. [B]-[/B] Map thumbnail has been updated. [B]-[/B] 2 Game_text changed to ttt_game_text. [B]-[/B] Also a few tweaks and improvements. [B]-[/B] Fun Freeman Game_text message.
Link is broken
Works fine for me.
[U]Beta 3 - Updates[/U] - Traitor weapon spawns removed. - Gun cabinet glass model. - Sawy grass. - New grass model sprite. - Extra cubemaps. - Green Ghost lighting. - Sewer lighting has been tweaked. - Extra ttt_random weapons. - Fixed a bug where bullets wouldn't go through the electric fence door. - Texture upgrades. - Angels models higher res. - Sewer water upgraded. - Ivy higher res. - Paintings higher res. - New bench texture/model. - Gate texture upgraded. - Church Roof texture is more detailed. - Improved some brush work. - Small Bug Fixes and General Tweaking. [B]Here's another Link [/B] :wink: Unzip/Decompress with Winrar for the map .BSP. ➔ [url]http://gtamike.[b]tsgk[/b].com/my_maps/hl2mp/maps/ttt_nightmare_church_b4.bsp.bz2 (.BZ2 Fast Download Server Admins)
[QUOTE=Random.;42975462]Here's another Link :wink: Unzip/Decompress with Winrar for the map .BSP. ➔ [url]http://gtamike.tsgk.com/my_maps/hl2mp/maps/ttt_nightmare_church_b2.bsp.bz2[/url] (.BZ2 Fast Download Server Admins)[/QUOTE] Thanks! :smile:
[URL=http://www.imagebam.com/image/ea2c9b349870167][IMG]http://thumbnails111.imagebam.com/34988/ea2c9b349870167.jpg[/IMG][/URL] [B]TTT_Nightmare_Church_B4[/B] ([U]Beta 4[/U]) ➔ Fast Download: [url]http://pastebin.com/XcZ4szsa[/url] ➔ [I]Map Updates/Improvements[/I] (Sept 2014) - TTT logo in restrooms - Fixed bug where players could get out of map. - Built in spawn protect on new round. - No more player fall damage. - Changed/edited Soundscape settings. - Updated Thumbnails now better quality. - Skeleton in the fish water. - Skull model in the bin. - $nodecal "1" teddybear textures and picture frame. - Trigger_push near well. - Better shadows under clock tower. - Models now have less prop pop in now. - Player Clipped tree near church bell. - Made it more easy to climb the trees. - Moved the gnome model. (More easy to spot) - Prop Physics Clipped all of the maze hedge. - Clipped the fallen tree so props don't get stuck. - Skull model in the holy water. - The Gnome model is now a Transparent Dynamic Lantern that you can take with you. - Added some nice teleport particle effects to confession box. - Added env_blood for father grigori's head. (Dripping blood) - Hint texture text on open grave about dead bodies. - Zombie painting texture has a new fade effect (2 painting in 1) - You can jump now on the dog cage and then jump over the hedge near water feature. - Added a red arrow near dog cage as a hint that you can go up there. - Thunder sound Trigger timer reset from 250sec to 90sec. - Blood decal in open grave. - Piano has been prop physics clipped. - Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used) - Removed Textures: fruit_objects01.vtf, fruit_objects01_normal.vtf, fruit_objects01_warp.vtf - free up 699KB (Textures was not used) - Optimized some textures (Without noticeable downgrade) - Radio Texture now is dirty. (No longer new looking) - Changed daoowl.mdl lighting origin. (more easy to see in the dark) - Moved the owl to a tree near the dog cage area. (more easy to notice) - Removed grave displacement Collisions. - Fixed small hedge texture bug. - Point of the roof structure now has $detail texture. - Newspaper stack texture higher res. - Block bullets clip to ladder. - Player clip to upper tree near roof area tweaked/moved. - Player clip to toilet area. (upper area) - Player clip on freemans head so you can jump on the upper bed. - Player clip to tree so you can climb it. - Player clip removed from Sewer. (More freedom space to run) - Player clip to confession booth, upper tree near roof area, dog cage, wine storage. - Physics prop clip behind sewer lid. - Physics prop clip in front of baby. - Physics prop clip to, toilets, electric area, hedge area. - Physics prop clip with filter_activator_name to, water well, grave hole, confession booth. (For trolley and gnome models) - Small Bug Fixes and General Tweaking.
TTT_Nightmare_Church_[b]Final[/b] - Trouble In Terrorist Town - Oct 2014 - (Garry's Mod) - Fast Download For Server Admins (.BZ2) [url]http://pastebin.com/Qv9jvM06[/url] - Map Steam Workshop [url]http://steamcommunity.com/sharedfiles/filedetails/?id=190752509[/url] [u]Map Updates/Improvements (Oct 2014 - Final)[/u] - Changed spawn protect time. (30sec's per round) - Added player clip to bin. (You can look over the hedge if you stand on the bin) - Added Spawn "ttt_traitor_button" = Spawn Traitor Ladder (Traitors can get on the roof another way) - Added Spawn "ttt_traitor_button" = Piano Traitor Bomb (One explosion per round) - Fixed 2 lights in sewer that were brighter than the others. - Light map scale for blue carpet is lower (for better shadows) - Fixed "$fogend" water red text errors in console. - Grenades go through the big church glass windows. - Players can go through the freeman glass window. - Improved Cubemap Reflection in TV room. - Moved/Improved light_spot by the evil book. - Less model prop in. - Small Bug Fixes and General Tweaking. Enjoy :rolleyes:
Sorry, you need to Log In to post a reply to this thread.