• Flood Mapping Help.
    6 replies, posted
Alright well i'm working on a flood map. Pretty good design. but im trying to do a thing so when the player floats up, he floats through the ceiling. i set the func_breakable to "only break on trigger", "dont take phisics damage" and dont allow bullet penetration". Then i made a trigger_multiple and set the parent to water (func_water_analog) so that it moves up and hits the breakable . But for some reason it's not breaking the glass. I dont know what to do but if you need the vmf to help them i well be more then happy to do that :) Thanks
You aren't quite doing it right, "only break on trigger" means only break when it receives an input to break from a trigger. In other words, if you want the glass to break at a certain water height, you need to place a trigger_multiple brush at that height and then use a filter_activator_name [url]http://developer.valvesoftware.com/wiki/Filter_activator_name[/url] with the trigger, where the thing to filter for is the name of the func_water_analogue brush, and then set an output from the trigger ontrigger > name of func_breakable > break.
[QUOTE=metallics;19820432]You aren't quite doing it right, "only break on trigger" means only break when it receives an input to break from a trigger. In other words, if you want the glass to break at a certain water height, you need to place a trigger_multiple brush at that height and then use a filter_activator_name [url]http://developer.valvesoftware.com/wiki/Filter_activator_name[/url] with the trigger, where the thing to filter for is the name of the func_water_analogue brush, and then set an output from the trigger ontrigger > name of func_breakable > break.[/QUOTE] I would thank you so much if you can take your time and edit it. Ive tried but it didn't work. You can download the .vmf [url=http://www.mediafire.com/?tdkidmwctml]Here[/url] I will put you in the credits if you get this working. Please and thank you
Because obviously the way we learn is by trying to get someone else to make the map.
[QUOTE=IronPhoenix;19825009]Because obviously the way we learn is by trying to get someone else to make the map.[/QUOTE] All i'm trying to do is the settings and see how they work. Cause i really don't get how to set it up. I did it but the func_breakable doesn't show up when i compile it. so somthing sending a output to break instantly. I just don't know what i'm doing wrong, ive tried eveything...
Please help. If anyone knows.
Place a trigger multiple next to the func_breakable, and set the flags to allow clients. Then, in the outputs, set the breakable to break when the trigger is triggered. No parenting needed. If that doesn't work then you are doing something extremely odd.
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