How do I make dust that falls infront of lightning?
3 replies, posted
Yeah, so I just played HL2EP2 and saw lightning coming from a window and infront of it were dust infront of the light. And I want to recreate that, how?
1. :google:
2. func_dustcloud
Volumetric light is slightly different, use this brush entity:
[url]http://developer.valvesoftware.com/wiki/Func_dustmotes[/url]
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