• need help with glitch (video)
    10 replies, posted
Hey, when i go in game my buildings and anything that is not a model disappears and reappears constantly as i walk throughout the map. Video: [url=http://www.xfire.com/video/1f17e5/][img]http://video.xfire.com/1f17e5-4.jpg[/img][/url] please help i want to release this. thanks in advance.
[QUOTE=Ballin852;19724674] Video: <object width="405" height="344"><embed src="http://media.xfire.com/swf/embedplayer.swf" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="405" height="344" flashvars="videoid=1f17e5"></embed></object> [/QUOTE] :milk: [highlight](User was banned for this post ("Flaming" - Terrenteller))[/highlight]
[QUOTE=codenamecueball;19724708]:milk:[/QUOTE] refresh maybe?
Are you running vvis on fast? Try and optimize the map. [url]http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro[/url] Maybe add in some fog too?
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[QUOTE=Firegod522;19724855]Are you running vvis on fast? Try and optimize the map. [url]http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro[/url] Maybe add in some fog too?[/QUOTE] The thing is that its highly optmizied... every face that is not viewable is nodraw. the whole map is laced with hints, areaportals in any major openings/most doors and windows and func_details on streets, sidewalks and everything thats needs to be put in that category. I also used proppers so optimization is not the issue... and yes its on fast.
Ah okay. Run it on normal
[QUOTE=Firegod522;19724903]Ah okay. Run it on normal[/QUOTE] i'll try that it will probably take like 30 hours... :/
[QUOTE=Ballin852;19724935]i'll try that it will probably take like 30 hours... :/[/QUOTE] Thought you optimized it.
[QUOTE=Firegod522;19724980]Thought you optimized it.[/QUOTE] :iceburn: ...I guess. Yeah well-optimised maps only take about 30-60 minutes to compile.
[QUOTE=Firegod522;19724980]Thought you optimized it.[/QUOTE] I did... the last time I compiled on normal it took that long now its optimized I'm only guessing...
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