Hi, i have a problem. I'm making a csgo port of terminal map from MW3 but in MW3 all textures have reflections like this: [url]http://i.imgur.com/kI4E97F.jpg[/url]
But in source i got only this: [url]http://i.imgur.com/ciyX3KX.jpg[/url]
I was trying to make it working but I can't do it. Please help me if you want to see this map on workshop ;)
here is VMT of my texture:
"LightmappedGeneric"
{
"$basetexture" "editor/ai_wall"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$envmapmask" "editor/ai_wall_env"
}
I wast trying to do this with alpha channel but nothing changes:
"LightmappedGeneric"
{
"$basetexture" "editor/ai_wall"
"$bumpmap" "editor/ai_wall_env"
"$envmap" "env_cubemap"
"$envmaptint" "[ .3 .3 .45 ]"
"$normalmapalphaenvmapmask" "1"
}
I think it's a problem with SDK because I really was trying everything and nothing worked...
Here are textures which i'm using:
[url]http://sendfile.pl/131165/airport_wall.zip[/url]
Sorry for my not best english ;)
I would be grateful for any help.
Probably a silly question, but did you build cubemaps?
I figured it out. In CS:GO you must restart the game and load map again to see the effects. I didn't know it because in CSS just after building cubemaps you can see the diffrence. 4 hours wasted... Thanks for replying anyway.
[QUOTE=frosty_seven;46400345]I figured it out. In CS:GO you must restart the game and load map again to see the effects. I didn't know it because in CSS just after building cubemaps you can see the diffrence. 4 hours wasted... Thanks for replying anyway.[/QUOTE]
I think you can simply alt-tab and re-focus on the game to see the changes as well.
[QUOTE=kinggambit;46404771]I think you can simply alt-tab and re-focus on the game to see the changes as well.[/QUOTE]
Yes it works. Many thanks!
Sorry, you need to Log In to post a reply to this thread.