[b]Currently: Version 1[/b]
This map was created by me. It's intended for the upcoming gamemode SSRP which is being developed by me and some other people. (Side-Stream Role Play) It'll contain [b]SOME[/b] building, props will have a cost, possibly wire, and lots more. For more information regarding the Gamemode, contact Alan ( [url]http://steamcommunity.com/id/alanspagebejealous[/url] ).
Contents:
-3 theaters
-A bar
-Front desk
-Building space
-Bathrooms
The theaters fit the YouTube Player 2.0 (Projector) perfectly. (There will be a space for this in the next update.)
Enjoy the map, there will be more releases soon, I will post the communities website here when I launch one, for now I'll use this: [url]http://steamcommunity.com/groups/Side-Stream[/url]
(Be sure to join if you're interested in where this map is going.)
Everyone's comments are welcome, but please stay on topic about the map, and only the map. Only thing I wish to keep off this thread is hate comments. I've just started using hammer, I normally would use Torque Constructor for various other games, and this is a big step down from that. So please excuse my horrible job with this map, I'm hoping to clean it up over the versions to come. PS, I know the map isn't so great, but I prefer to think of it as something then nothing. ^.^;
The official server for this map is:
Side-Stream Sandbox (71.237.158.177:27016)
[url=http://www.garrysmod.org/downloads/?a=view&id=88115][img]http://www.garrysmod.org/img/?t=dll&id=88115[/img][/url]
Pictures:
[img]http://s3.garrysmod.org/img/dl/88115_1.jpg[/img]
[img]http://s3.garrysmod.org/img/dl/88115_2.jpg[/img]
[img]http://s3.garrysmod.org/img/dl/88115_3.jpg[/img]
[b]Currently: Version 1[/b]
Pictures, please?
Yeah I'll get a video and pictures up as SOON as I get home from school today. ^.^
Yeah I know it's not interesting, I'm hoping to make things look better over time. .-.
Lighting is vicious with my PC because it takes ages to compile a map and it renders my computer useless during the time I compile the map. I cannot do anything or it crashes the compiler. So things will hopefully head towards the better when I finally receive the final parts to my new PC. Pictures up top, video coming soon. (even though it's not really much. :/)
[QUOTE=SSAlan;19580542]Yeah I know it's not interesting, I'm hoping to make things look better over time. .-.
Lighting is vicious with my PC because it takes ages to compile a map and it renders my computer useless during the time I compile the map. I cannot do anything or it crashes the compiler. So things will hopefully head towards the better when I finally receive the final parts to my new PC. Pictures up top, video coming soon. (even though it's not really much. :/)[/QUOTE]
If you know it's not interesting, WHY DID YOU RELEASE IT?
[QUOTE=PsychoMantis;19582483]If you know it's not interesting, WHY DID YOU RELEASE IT?[/QUOTE]
For C&C to help him improve. It is easy to know something is average but how to make it better sometimes requires outside views. I know screenshots can be enough sometimes but to get a good feel for it can help improve critique. I do agree it might have been released a bit too quick but it's just a version one, no harm done.
It looks "alright" but that's about it. It also seems pretty sparse and dark. Work on lightening it up and adding more detail. Some textures look far too repetitive on the walls and that needs breaking up with more interesting geometry/props/decals. You might want to make a few custom textures as the Half Life ones can be quite dirty/dull.
[QUOTE=PsychoMantis;19582483]If you know it's not interesting, WHY DID YOU RELEASE IT?[/QUOTE]
Great constructive criticism there dude :3
this...
[QUOTE=Fidchelle999910;19587560]Great constructive criticism there dude :3[/QUOTE]
and to the mapper: Why? T.T
PS: bad Brushwork and bad Texture's :(
[QUOTE=omega322;19572623]-Plain
-Blocky
-Crap lighting
-uninteresting really.[/QUOTE]
this
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