• Help with addoutput
    2 replies, posted
The problem: I need to spawn a weapon for every time the teleporter is used, but the problem is that the location of the exit of the teleport is different every round. Details: I have two trigger teleports that cover the entire map. They are called Start_TeleAllT and Start_TeleAllCT. They teleport all Ts/CTs to the location choosen by the portal They start disabled There are two trigger onces that are found at the end of the map They are called Lobby_Portal_Minefield and Lobby_Portal_Breakfloor Using one of the Portals will disable the other one. When triggered, they will set the location of the teleporter and enable them eg. Name: Lobby_Portal_Minefield Output: OnTrigger Target Entity: Start_TeleAllT Input: addoutput Parameter: target Minefield_T_Tele_End This works fine. Now, to try to spawn the weapon, I have made two templates named Minefield_Spawn_Template and Breakfloor_Spawn_Template, with env_entity_makers at the exits of the teleporters What I have done is used addout to try to change what is spawned when someone is teleported (OnEndTouch) eg. Name: Lobby_Portal_Minefield Output: OnTrigger Target Entity: Start_TeleAllT Input: addoutput Parameter: endtouch knife_spawn_maker_t,forcespawn Could someone please tell me what I am doing wrong with the addoutput or tell me a better way of doing this.
I think you're best off using a logic_auto to trigger a logic_case that can randomly activate seperate func_teleporters that are all set to spawn disabled, and all have the required different exits.
[QUOTE=SweetSwifter;19846788]I think you're best off using a logic_auto to trigger a logic_case that can randomly activate seperate func_teleporters that are all set to spawn disabled, and all have the required different exits.[/QUOTE] Thanks for the reply, but thats not what I am looking for. I want to only have two teleporters so the map looks cleaner and I also want it so someone can choose which teleporter to activate, using the trigger_onces at the end of the map I may do something like you said if I cant get this to work.
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