• $seamless_scale applys to almost every texture
    2 replies, posted
Hi ! I've got a bit fight with making mountain and when I've done it, I started fixing textures so I added $seamless_scale 0.005 to hl2:ep2/hl2/materials/nature and file names snowfloor001a.vmt. Which looks like that inside: [code]LightMappedGeneric { "$basetexture" "nature/snowfloor001a" "$surfaceprop" "snow" "$seamless_scale" "0.005" }[/code] And now when I sawe it then it somehow applys to almost every texture, wooden roof, wooden stairs, metal parts etc. I would like to know how to fix it. I am using EP2'07 Engine
Thanks ! Fixed ! Just had to change "/" to "\" xD Thanks for replys ...
No problem, ask everytime u need!
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