Just delete the .bsp and retry.
I've compiled the map while it's open, it works just fine and shouldn't do that. While it's loading on the other hand..
[quote]Face List Count >= OVERLAY_BSP_FACE_COUNT
[/quote]
You have an overlay that is on 64 or more surfaces. It cause the map to not compile
Find it and delete it
And having the map open while it's compiling won't do anything; I do it all the time
[QUOTE=Hazrd24;22011295]You have an overlay that is on 64 or more surfaces. It cause the map to not compile
Find it and delete it
And having the map open while it's compiling won't do anything; I do it all the time[/QUOTE]
I only have three overlays, two use the same single surface and one uses three.
I'll delete the bsp and try again.
[QUOTE=Ndsfreak;22011809]I only have three overlays, two use the same single surface and one uses three.
I'll delete the bsp and try again.[/QUOTE]
I've had the same problem with overlays that should have been on only one or two faces, but it was on about 300 :v: Find and delete the overlay
I deleted the bsp, but it gives me the "The system cannot find the file specified." error. Then I deleted the vmx and log as well, thinking that they might be the problem but it still gives me the warning.
[B]You have an overlay that is on 64 or more surfaces. Find it and delete it.[/B]
I always have the map open when compiling... It makes it easier to check the map right away so I don't have to keep firing up HL2:EP2 every time I compile.
[QUOTE=Juniez;22012660][B]You have an overlay that is on 64 or more surfaces. Find it and delete it.[/B][/QUOTE]
I just deleted all of my overlays, and it didn't work. Then I deleted my decals and it did. Do decals count as overlays in this situation or something?
[QUOTE=MS-DOS4;22012736]I always have the map open when compiling... It makes it easier to check the map right away so I don't have to keep firing up HL2:EP2 every time I compile.[/QUOTE]
Same here. I find it's the only way to work on map-specific particles.
[QUOTE=Ndsfreak;22012800]I just deleted all of my overlays, and it didn't work. Then I deleted my decals and it did. Do decals count as overlays in this situation or something?[/QUOTE]
decals would return the same error, yes.
[editline]12:29AM[/editline]
Put all the decals and overlays back, cordon off parts of the map to see where the offending decal is, then delete/remake it.
Could be something as simple as a configuration. Check your preferences just to be sure.
If you have an overlay that is applied to a very large brush, try cutting up the offending brush so it is not as large. Reset the overlay brush faces and recompile.
You also have an error indicating a zero area child patch. It's ignorable but always good to fix. Basically you either have some invalid brush in your map (problem check your map to find any) or a solid with a face that has no area, which is essentially an invalid brush. Normally invalid brushes are simply excluded when you compile, but every now and then they can cause issues.
PS: You're using a non HDR sky but compiling in HDR mode. Not a big issue or anything, but you should fix that by changing your sky to one made for HDR lighting.
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