• Need help with lighting problems
    9 replies, posted
I have a grocery store that I want completely lit up, but whenever I turn my flashlight on inside the store, everywhere else inside becomes dark. As far as I know, this doesn't happen anywhere else on my map. This happens with both the lights I've used, light and light_spot. Flashlight off [IMG]http://imgur.com/VT7WL.jpg[/IMG] Flashlight on [IMG]http://i.imgur.com/Ah36W.jpg[/IMG] It would also be nice if it lit the ceiling.
Are you using a model texture for the ceiling? If so, they can only be completely lit or completely unlit. I don't know what to tell you about the flashlight problem.
[QUOTE=Sirrus;20054053]Are you using a model texture for the ceiling? If so, they can only be completely lit or completely unlit. I don't know what to tell you about the flashlight problem.[/QUOTE] No, it is plaster/plasterceiling006a.
[QUOTE=Ndsfreak;20054199]No, it is plaster/plasterceiling006a.[/QUOTE] Oh, then I'm stumped.
I fixed the ceiling problem by removing the props and replacing them with a porthole decal, but the flashlight problem still remains.
Is it at all possible you have a leak, I just get the idea from staring at the back wall with a shadow coming from nothing. :raise: Nothing to do with the flashlight problem of course. [editline]09:32PM[/editline] Also I have had this problem once with the ep2 engine, but it was for an unknown reason. It just went away later.
[QUOTE=Magman77;20054604]Is it at all possible you have a leak, I just get the idea from staring at the back wall with a shadow coming from nothing. :raise: Nothing to do with the flashlight problem of course. [editline]09:32PM[/editline] Also I have had this problem once with the ep2 engine, but it was for an unknown reason. It just went away later.[/QUOTE] Absolutely no way I have a leak. I have been squeaky clean about those after my first map disaster. Plus there is a skybox right behind that wall. [editline]09:45PM[/editline] The end. I switched around the wall and floor textures a bunch, and it no longer has problems! I wonder what was wrong with those two.
Yeah that leak was a little far fetched I guess..? Anyway you may have been using a vertex lit texture, though I'm positive valve has NEVER put a "vertex lit generic" vmt anywhere other than "materials\models"
[QUOTE=Magman77;20054843]Yeah that leak was a little far fetched I guess..? Anyway you may have been using a vertex lit texture, though I'm positive valve has NEVER put a "vertex lit generic" vmt anywhere other than "materials\models"[/QUOTE] Nah, it was a plaster wallpaper texture.
Then I cannot possibly see what might have been wrong.
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