Hey, I was wondering if you could be able to make a map where the sky limit isnt so small? Is it possible? Sorry if its a stupid question.
can you rephrase that,
do you mean the map grid?
[QUOTE=Zurchi;34214919]Hey, I was wondering if you could be able to make a map where the sky limit isnt so small? Is it possible? Sorry if its a stupid question.[/QUOTE]
uh the sky limit isn't small and if you mean the grid just push shift + g to zoom in and out of it
He probably means bigger maps. Question for you: If it was possible, why do you think wouldn't there be any bigger maps after years of HL2 and Gmod?
It's not possible. 32768*32768*32768 inch is the maximum.
[QUOTE=DasMatze;34216340]He probably means bigger maps. Question for you: If it was possible, why do you think wouldn't there be any bigger maps after years of HL2 and Gmod?
It's not possible. 32768*32768*32768 inch is the maximum.[/QUOTE]
Not to mention there isn't anything wrong with the grid height anyway, just look at the Dubai building map.
Short of cross-server mapping, no.
Mappers have half a mile cubed to play with. It's not exactly small.
[QUOTE=IronPhoenix;34221383]Mappers have half a mile cubed to play with. It's not exactly small.[/QUOTE]
+ with the 3d skybox you can make your map look infinite
[QUOTE=GoldPlatinum;34222992]+ with the 3d skybox you can make your map look infinite[/QUOTE]
I think he is asking for actual space, not virtual space.
[QUOTE=IronPhoenix;34225098]I think he is asking for actual space, not virtual space.[/QUOTE]
Still, the grid is pretty huge as it is.
There actually is a way, but it is pretty buggy.
There are some snippets of it in addons like wiremod, i forgot the name of the addon itself but basically it scaled everything (Players, props etc) down 10x, to make the map 10x bigger
[QUOTE=Goz3rr;34225341]There actually is a way, but it is pretty buggy.
There are some snippets of it in addons like wiremod, i forgot the name of the addon itself but basically it scaled everything (Players, props etc) down 10x, to make the map 10x bigger[/QUOTE]
And when you do that the collision meshes stay the same size.
hence i said, 'pretty buggy'
[QUOTE=Goz3rr;34228675]hence i said, 'pretty buggy'[/QUOTE]
It's not really a bug as it was never an intended feature of source.
[QUOTE=IronPhoenix;34228691]It's not really a bug as it was never an intended feature of source.[/QUOTE]
Do you find that pedantry makes you a lot of friends? :v:
[QUOTE=Goz3rr;34225341]There actually is a way, but it is pretty buggy.[/QUOTE]
You can also use Portal 2's world portals to connect multiple layers/sections.
[QUOTE=NotExactly;34228745]Do you find that pedantry makes you a lot of friends? :v:[/QUOTE]
No, its what gets me work.
If you are going to introduce a new feature, you alone are responsable for making it work correctly. If you mod a shotgun in a game, but it is missing the model, is that your fault, or the original developers?
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