Did you decompile? It usually fucks up the map big time.
And we don't usually like people who decompile.
Hold on what? I used run map.
[editline]10th February 2012[/editline]
I mean compile
He means, did you decompile the map you are trying to compile?
In other words, it's when you turn a BSP file to a VMF to edit an existing map.
Nope, vmf
[editline]10th February 2012[/editline]
its also only putting out 30k for the .bsp and not 105k which is not right
Run with everything on normal.
I do
[editline]10th February 2012[/editline]
...? I have ran the correct way it's just not compiling right.....
Probably just the fact that it's decompiled.
As a side question, do you have permission to do so?
I did not decompile, as i said above. It was a vmf from a server that i am mapping for atm.
then where is the vmf from? other than from this server.
Well not only did Sgt.Sgt. release the vmf in his thread but he also said he is done with evo so stop trolling and try to help please.
[QUOTE=vernonboy;34640666]Well not only did Sgt.Sgt. release the vmf in his thread but he also said he is done with evo so stop trolling and try to help please.[/QUOTE]
Not trolling, trying to figure out what your problem is and as well getting some info if you got permission to re release an edited version of his map.
This is what a compile log should look like
[quote]
materialPath: f:\program files (x86)\steam\steamapps\skeeter423\half-life 2 episode two\ep2\materials
Loading C:\Users\Jon\Desktop\comppmap\comp_frozenwarehouse.vmf
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\skeeter423\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/comp_frozenwarehouse/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity item_suit (440.00 144.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29638 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 133 texinfos to 83
Reduced 22 texdatas to 21 (508 bytes to 487)
Writing C:\Users\Jon\Desktop\comppmap\comp_frozenwarehouse.bsp
0 seconds elapsed
4 threads
reading c:\users\jon\desktop\comppmap\comp_frozenwarehouse.bsp
reading c:\users\jon\desktop\comppmap\comp_frozenwarehouse.prt
LoadPortals: couldn't read c:\users\jon\desktop\comppmap\comp_frozenwarehouse.prt
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\jon\desktop\comppmap\comp_frozenwarehouse.bsp
No vis information, direct lighting only.
544 faces
277137 square feet [39907748.00 square inches]
13 Displacements
20102 Square Feet [2894709.25 Square Inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 80/8192 960/98304 ( 1.0%)
brushsides 500/65536 4000/524288 ( 0.8%)
planes 266/65536 5320/1310720 ( 0.4%)
vertexes 731/65536 8772/786432 ( 1.1%)
nodes 364/65536 11648/2097152 ( 0.6%)
texinfos 83/12288 5976/884736 ( 0.7%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 1053/0 21060/0 ( 0.0%)
disp_tris 1664/0 3328/0 ( 0.0%)
disp_lmsamples 49928/0 49928/0 ( 0.0%)
faces 544/65536 30464/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 295/65536 16520/3670016 ( 0.5%)
leaves 370/65536 11840/2097152 ( 0.6%)
leaffaces 601/65536 1202/131072 ( 0.9%)
leafbrushes 153/65536 306/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3720/512000 14880/2048000 ( 0.7%)
edges 2108/256000 8432/1024000 ( 0.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 28/32768 280/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 432/65536 864/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 486320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3878/393216 ( 1.0%)
LDR ambient table 370/65536 1480/262144 ( 0.6%)
HDR ambient table 370/65536 1480/262144 ( 0.6%)
LDR leaf ambient 1976/65536 55328/1835008 ( 3.0%)
HDR leaf ambient 370/65536 10360/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/602 ( 0.2%)
pakfile [variable] 106068/0 ( 0.0%)
physics [variable] 29638/4194304 ( 0.7%)
physics terrain [variable] 1419/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1446
Writing c:\users\jon\desktop\comppmap\comp_frozenwarehouse.bsp
4 seconds elapsed[/quote]
You are missing a chunk out of the compile log for some reason.
You haven't provided a full log. Provide it all.
You are missing
[quote]
materialPath: f:\program files (x86)\steam\steamapps\skeeter423\half-life 2 episode two\ep2\materials
Loading C:\Users\Jon\Desktop\comppmap\comp_frozenwarehouse .vmf
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\skeeter423\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/comp_frozenwarehouse/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity item_suit (440.00 144.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29638 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 133 texinfos to 83
Reduced 22 texdatas to 21 (508 bytes to 487)
Writing C:\Users\Jon\Desktop\comppmap\comp_frozenwarehouse .bsp
0 seconds elapsed
4 threads
reading c:\users\jon\desktop\comppmap\comp_frozenwarehouse .bsp
reading c:\users\jon\desktop\comppmap\comp_frozenwarehouse .prt
LoadPortals: couldn't read c:\users\jon\desktop\comppmap\comp_frozenwarehouse .prt[/quote]
It deals with leaks and skybox and the maps of cubes.
Ok i will soon....
Did you not notice that something major was missing from the log you posted?
No sorry.
[editline]11th February 2012[/editline]
materialPath: c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.vmf
material "nature/water_pretty1" not found.
Material not found!: NATURE/WATER_PRETTY1
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "stone/stonewall_inn03a" not found.
Material not found!: STONE/STONEWALL_INN03A
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_I, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
material "metal/metal_emergencystripe01a" not found.
Material not found!: METAL/METAL_EMERGENCYSTRIPE01A
Can't find surfaceprop sheetrock for material PLASTER/BLUE02, using default
material "tile/tilewall009e" not found.
Material not found!: TILE/TILEWALL009E
material "lights/blue001" not found.
Material not found!: LIGHTS/BLUE001
material "stone/stonewall_inn01d" not found.
Material not found!: STONE/STONEWALL_INN01D
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL001, using default
material "concrete/blendconcreterock001a" not found.
Material not found!: CONCRETE/BLENDCONCRETEROCK001A
Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
material "lights/blue002" not found.
Material not found!: LIGHTS/BLUE002
"materials/concrete/concretefloor_bunker01a.vtf": cached version doesn't exist
"materials/refract/refractglass003.vtf": cached version doesn't exist
Can't find surfaceprop stone for material STONE/INFWLLC, using default
Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt02_noprop_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt01_noprop_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blenddirtlawn01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendrocksand08c_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendpavedirt01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/gmod_tower/common/aquarium_floor_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendmilground005_19_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgravel01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-8618.00 -11353.00 70.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 41.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 2776.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 -262.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 2600.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 2776.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 41.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -262.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1112 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (9)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/garagegroundmarking01j" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (4) (20396049 bytes)
Error loading studio model "models/props_forest/light_security.mdl"!
Error loading studio model "models/props_silo/camera.mdl"!
Error loading studio model "models/cliffs/rocks_medium02.mdl"!
Error loading studio model "models/cliffs/rocks_medium01_veg.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002e.mdl"!
Error loading studio model "models/props_combine/combine_interface001a.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002d.mdl"!
Error loading studio model "models/props_forest/utilitypole01b.mdl"!
Error loading studio model "models/props_c17/hospital_surgerytable01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
.Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
..10
Compacting texture/material tables...
Reduced 13332 texinfos to 8602
Reduced 1426 texdatas to 1201 (70910 bytes to 61011)
Writing C:\Program Files (x86)\Steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
57 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
reading c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.prt
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\vernonboy4\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
34512 faces
2 degenerate faces
12149139 square feet [1749475968.00 square inches]
1028 Displacements
3659598 Square Feet [526982208.00 Square Inches]
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
1599 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.3591 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 241/1024 11568/49152 (23.5%)
brushes 6880/8192 82560/98304 (84.0%) VERY FULL!
brushsides 46422/65536 371376/524288 (70.8%)
planes 19588/65536 391760/1310720 (29.9%)
vertexes 57005/65536 684060/786432 (87.0%) VERY FULL!
nodes 23362/65536 747584/2097152 (35.6%)
texinfos 8602/12288 619344/884736 (70.0%)
texdata 1201/2048 38432/65536 (58.6%)
dispinfos 1028/0 180928/0 ( 0.0%)
disp_verts 97188/0 1943760/0 ( 0.0%)
disp_tris 158848/0 317696/0 ( 0.0%)
disp_lmsamples 3689597/0 3689597/0 ( 0.0%)
faces 34512/65536 1932672/3670016 (52.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19297/65536 1080632/3670016 (29.4%)
leaves 23604/65536 755328/2097152 (36.0%)
leaffaces 42199/65536 84398/131072 (64.4%)
leafbrushes 14583/65536 29166/131072 (22.3%)
areas 9/256 72/2048 ( 3.5%)
surfedges 242163/512000 968652/2048000 (47.3%)
edges 151547/256000 606188/1024000 (59.2%)
LDR worldlights 1599/8192 140712/720896 (19.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 3578/32768 35780/327680 (10.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 64350/65536 128700/131072 (98.2%) VERY FULL!
cubemapsamples 203/1024 3248/16384 (19.8%)
overlays 178/512 62656/180224 (34.8%)
LDR lightdata [variable] 44731360/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 730896/393216 (185.9%) VERY FULL!
LDR ambient table 23604/65536 94416/262144 (36.0%)
HDR ambient table 23604/65536 94416/262144 (36.0%)
LDR leaf ambient 133840/65536 3747520/1835008 (204.2%) VERY FULL!
HDR leaf ambient 23604/65536 660912/1835008 (36.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/254136 ( 0.0%)
pakfile [variable] 18064605/0 ( 0.0%)
physics [variable] 20396049/4194304 (486.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 95717
Writing c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
5 hours, 19 minutes, 10 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.vmf
material "nature/water_pretty1" not found.
Material not found!: NATURE/WATER_PRETTY1
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "stone/stonewall_inn03a" not found.
Material not found!: STONE/STONEWALL_INN03A
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_I, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
material "metal/metal_emergencystripe01a" not found.
Material not found!: METAL/METAL_EMERGENCYSTRIPE01A
Can't find surfaceprop sheetrock for material PLASTER/BLUE02, using default
material "tile/tilewall009e" not found.
Material not found!: TILE/TILEWALL009E
material "lights/blue001" not found.
Material not found!: LIGHTS/BLUE001
material "stone/stonewall_inn01d" not found.
Material not found!: STONE/STONEWALL_INN01D
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL001, using default
material "concrete/blendconcreterock001a" not found.
Material not found!: CONCRETE/BLENDCONCRETEROCK001A
Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
material "lights/blue002" not found.
Material not found!: LIGHTS/BLUE002
"materials/concrete/concretefloor_bunker01a.vtf": cached version doesn't exist
"materials/refract/refractglass003.vtf": cached version doesn't exist
Can't find surfaceprop stone for material STONE/INFWLLC, using default
Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt02_noprop_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt01_noprop_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blenddirtlawn01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendrocksand08c_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendpavedirt01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/gmod_tower/common/aquarium_floor_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendmilground005_19_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgravel01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-8618.00 -11353.00 70.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 41.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 2776.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 -262.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 9728.0 2600.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 2776.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 10240.0 41.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -262.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1128 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (10)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/garagegroundmarking01j" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (4) (20282946 bytes)
Error loading studio model "models/props_forest/light_security.mdl"!
Error loading studio model "models/props_silo/camera.mdl"!
Error loading studio model "models/cliffs/rocks_medium02.mdl"!
Error loading studio model "models/cliffs/rocks_medium01_veg.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002e.mdl"!
Error loading studio model "models/props_combine/combine_interface001a.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002d.mdl"!
Error loading studio model "models/props_forest/utilitypole01b.mdl"!
Error loading studio model "models/props_c17/hospital_surgerytable01.mdl"!
Static prop models/env/lighting/lamp_trumpet/lamp_trumpet_up.mdl outside the map (-9324.63, -12954.00, 200.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSDIRT01 uses unknown detail object type forest_floor_01!
.Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDPAVEDIRT01 uses unknown detail object type forest_floor_01!
Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
..10
Compacting texture/material tables...
Reduced 13463 texinfos to 8713
Reduced 1446 texdatas to 1217 (72207 bytes to 62087)
Writing C:\Program Files (x86)\Steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
49 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
reading c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.prt
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\vernonboy4\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
35278 faces
4 degenerate faces
12461231 square feet [1794417280.00 square inches]
1018 Displacements
3629273 Square Feet [522615296.00 Square Inches]
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
1624 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.3659 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 241/1024 11568/49152 (23.5%)
brushes 6964/8192 83568/98304 (85.0%) VERY FULL!
brushsides 46970/65536 375760/524288 (71.7%)
planes 19768/65536 395360/1310720 (30.2%)
vertexes 58357/65536 700284/786432 (89.0%) VERY FULL!
nodes 23830/65536 762560/2097152 (36.4%)
texinfos 8713/12288 627336/884736 (70.9%)
texdata 1217/2048 38944/65536 (59.4%)
dispinfos 1018/0 179168/0 ( 0.0%)
disp_verts 96378/0 1927560/0 ( 0.0%)
disp_tris 157568/0 315136/0 ( 0.0%)
disp_lmsamples 3647083/0 3647083/0 ( 0.0%)
faces 35278/65536 1975568/3670016 (53.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19776/65536 1107456/3670016 (30.2%)
leaves 24072/65536 770304/2097152 (36.7%)
leaffaces 42946/65536 85892/131072 (65.5%)
leafbrushes 14818/65536 29636/131072 (22.6%)
areas 10/256 80/2048 ( 3.9%)
surfedges 247435/512000 989740/2048000 (48.3%)
edges 154400/256000 617600/1024000 (60.3%)
LDR worldlights 1624/8192 142912/720896 (19.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 3591/32768 35910/327680 (11.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 64635/65536 129270/131072 (98.6%) VERY FULL!
cubemapsamples 206/1024 3296/16384 (20.1%)
overlays 178/512 62656/180224 (34.8%)
LDR lightdata [variable] 45345700/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 731654/393216 (186.1%) VERY FULL!
LDR ambient table 24072/65536 96288/262144 (36.7%)
HDR ambient table 24072/65536 96288/262144 (36.7%)
LDR leaf ambient 136259/65536 3815252/1835008 (207.9%) VERY FULL!
HDR leaf ambient 24072/65536 674016/1835008 (36.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/252376 ( 0.0%)
pakfile [variable] 18331872/0 ( 0.0%)
physics [variable] 20282946/4194304 (483.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 97541
Writing c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.bsp
54 minutes, 52 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\vernonboy4\garrysmod\garrysmod\maps\rp_evocity3_beta_7.vmf
material "lights/blue001" not found.
Material not found!: LIGHTS/BLUE001
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\vernonboy4\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_evocity3_beta_7/gmod_tower/common/aquarium_floor_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendmilground005_19_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt02_noprop_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/nature/blendgrassdirt01_noprop_wvt_patch
Patching WVT material: maps/rp_evocity3_beta_7/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-9400.00 -11576.00 70.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5914.0 -11264.0 577.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5402.0 -11264.0 577.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0 -10240.0 577.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5120.0 -10752.0 577.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0 -11264.0 577.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0 -10240.0 577.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 -10752.0 116.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 -10752.0 661.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 32 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubema
And you can't figure out the problem?
Um no that is why I am asking you guys... You are all more experienced than me.
well this is one of them:
[CODE]FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 9728.0 41.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: [/CODE]
so how do i fix that?
Here, this might help. Those are a lot of issues you got there. This should help you easily figure out what to do for each.
[url]http://www.interlopers.net/errors/[/url]
Just copy and paste the compile log there and see it helps you out, as it usually does for me.
OP why did you post all the logs from the compile log..we only need the latest.
But if you read the log, you see there is a leak. Fix the leak by ensuring there is a solid skybox surrounding the map.
Thanks you all are the best. *smooch*
Sorry, you need to Log In to post a reply to this thread.