Yeah, I made a L4D2 city freeroam map, but when a horde spawns it just stands op top of the buildings ! SI attack me hordes does not. How can I make them rush at me ?
[B]NO I DON'T WANT TO TYPE NB_RUSH EVERY DAMN TIME A HORDE SPAWNS ![/B]
If you go in front of them, do they attack you?
Have you made the nav mesh? (I don't know if this is needed for l4d2 or not, because I don't have it) I remember hearing about instancing so I don't know if you need to.
You need to set up the nav mesh correctly (as Firegod said).
You should to be able to make something out of this: [url]http://developer.valvesoftware.com/wiki/L4D_Level_Design/Advanced_Nav_Editing[/url]
Use a logic_auto with nb_rush when the horde spawns?
[QUOTE=laptopman;20281134]Use a logic_auto with nb_rush when the horde spawns?[/QUOTE]
Thank you, this is what I needed.
I had set up a Nav. But they still diden't rush at me when spawned !
Thanks to all of you !
[editline]11:14AM[/editline]
[QUOTE=laptopman;20281134]Use a logic_auto with nb_rush when the horde spawns?[/QUOTE]
How do I do this exactly ?
A logic_auto is an entity that fires an output when the map is loaded, then deletes itself.
I [b]assume[/b] nb_rush is an entity that makes a horde attack the player/s.
On the logic auto have "on map load (something like that) > *name of nb_rush* > spawn horde or something.
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