Here's my compile log, is there any way to find and delete these little buggers that WON'T LET ME COMPILE MY MAP?!--ignore this part.
[editline]11:43PM[/editline]
Never mind about this, I used "CTRL+Shift+G" to find them. My NEW issue:
What's the issue here?
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\taconinja1995\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\taconinja1995\half-life 2\hl2" "C:\Program Files\Steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\taconinja1995\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT
** Executing...
** Command: "c:\program files\steam\steamapps\taconinja1995\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\taconinja1995\half-life 2\hl2" "C:\Program Files\Steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.bsp
Error opening c:\program files\steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\taconinja1995\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\taconinja1995\half-life 2\hl2" "C:\Program Files\Steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.bsp
Error opening c:\program files\steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\taconinja1995\sourcesdk_content\hl2\mapsrc\Hotel.bsp" "c:\program files\steam\steamapps\taconinja1995\half-life 2\hl2\maps\Hotel.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/code]
nvm
[code]Face List Count >= OVERLAY_BSP_FACE_COUNT[/code]
This error is crashing the compile. An overlay is touching more than 64 faces after VBSP chops up the map.
Try optimizing the map more or cut the offending face into more pieces.
[QUOTE=Terrenteller;19928358][code]Face List Count >= OVERLAY_BSP_FACE_COUNT[/code]
This error is crashing the compile. An overlay is touching more than 64 faces after VBSP chops up the map.
Try optimizing the map more or cut the offending face into more pieces.[/QUOTE]
Thank you SO much.
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