• Rising water
    5 replies, posted
does anyone know how to make rising water, and still holds the water_lod control? Ive been trying to figure this out for some time now and I got nothing from it.
I don't know what this would do to the LOD, but you could try using func_door with a really low speed on a water brush.
I think a func_analogue. It's something like that.
func_water_analog Check this: [url]http://developer.valvesoftware.com/wiki/Moving_Water[/url]
My bad. Do what Dragon on Snak said.
thank you! works great
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