• Prop_door_rotating - UP?
    6 replies, posted
How can I get my prop_door_rotating entity brush to rotate upward? Think of like a hatch on the ground, that opens up on it's hinges. I have a box top I want to open but stay on hinges, how can I do this with a prop_door_rotating?
rotate the prop_door_rotating so it opens upward?
[QUOTE=Joefrert;20070310]rotate the prop_door_rotating so it opens upward?[/QUOTE] What..? Just rotating it in hammer isn't going to make it move in that direction ;\
I am pretty sure, that there is a little orb that shows what point it's going to be rotated on. Just drag it to the top and center of the door, and I think that should do it.
[quote=Valve Developer Wiki]Note: despite Hinge Axis values, the door can only rotate on the Z Axis[/quote] Might make the door a prop_dynamic and parent it to a func_door_rotating, which can rotate on a different axis.
[QUOTE=TH3_L33T;20070754]I am pretty sure, that there is a little orb that shows what point it's going to be rotated on. Just drag it to the top and center of the door, and I think that should do it.[/QUOTE] Did that, it rotates on that spot but on the wrong axis. [editline]07:08PM[/editline] [QUOTE=Terrenteller;20070921]Might make the door a prop_dynamic and parent it to a func_door_rotating, which can rotate on a different axis.[/QUOTE] Makes sense, I'll try it. But isn't there a Pitch, Yaw, and Roll control? (Y, Z, X)?
Just experiment some with the flags of the func_door_rotating. Before I knew how the entity worked, I usually always ended up with a door that either rotated up, or any other fun direction.
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