I'm trying to re-create something, but thats not the point. My map compiles just fine, but then when it starts EP2 it loads for a few seconds, then says 'hl2.exe not responding....' I've also tried starting the map using EP1 and just HL2, but nothing's working :/
Is ep2 launching from hammer?
[editline]31st January 2012[/editline]
Also we have 2 question mega threads you can use.
Is it just your map that makes it crash?
post the compile log.
[code]**** leaked ****
Entity item_suit (-309.00 41.00 58.00) leaked![/code]
Map>load point file
follow the red line to the hole in the map and seal it. Displacements, props, water and brush entities don't seal the map.
[QUOTE]\half-life 2 episode one\episodic"
\half-life 2 episode one\episodic\materials
\half-life 2 episode one\episodic\gameinfo.txt[/QUOTE]
Are you using ep1 parameters with ep2 engine?
[QUOTE=Firegod522;34479079][code]**** leaked ****
Entity item_suit (-309.00 41.00 58.00) leaked![/code]
Map>load point file
follow the red line to the hole in the map and seal it. Displacements, props, water and brush entities don't seal the map.[/QUOTE]
The red line was pointing to the Item_Suit, so I just deleted it and put one somewhere else, but it still doesn't start.
[QUOTE=kalonuk;34479289]The red line was pointing to the Item_Suit, so I just deleted it and put one somewhere else, but it still doesn't start.[/QUOTE]
Did you not read firegods post. He said you had to seal the map, not delete the entity that detects it.
The map must be surrounded by world brushes. Not tied to any entity, and they cannot be made of water.
[QUOTE=kalonuk;34479289]The red line was pointing to the Item_Suit, so I just deleted it and put one somewhere else, but it still doesn't start.[/QUOTE]
I said follow it to the hole not to the leaking entity. An entity leaking does not fix the problem. You need to patch the map and seal it.
[QUOTE=Firegod522;34479538]I said follow it to the hole not to the leaking entity. An entity leaking does not fix the problem. You need to patch the map and seal it.[/QUOTE]
I'll just be honest, I have no idea how to do that -___-
Tell you what, post an image of your map in hammer.
[url]http://imageshack.us/f/638/leakb.png/[/url] This is the area where the leak is.
[url]http://imageshack.us/f/85/capturevib.png/[/url]
Please do me a favour and don't bitch about me using Imageshack >.< Obviously, when i'm testing the map I put in a skybox, but for now I just use brush texture skyboxes.
You see that top area where there isn't a brush.
There needs to be a brush there.
[QUOTE=IronPhoenix;34490482]You see that top area where there isn't a brush.
There needs to be a brush there.[/QUOTE]
Yeah, I put a skybox brush there when I test the map, but I usually remove it when I'm done testing. It still isn't working :/
[QUOTE=kalonuk;34492224] I put a skybox brush there when I test the map, but I usually remove it when I'm done testing.[/QUOTE]
Why?...
[QUOTE=GoldPlatinum;34492266]Why?...[/QUOTE]
I usually remove it because its a pain in the ass, but I just put another one on when i'm testing it. I've only been making the map for a day or two, so I don't have a proper skybox on it yet
Just use the Cordon tool, it will save a lot of fucking about.
Just put a huge hollow box around the entire map. That should fix it.
[QUOTE=Burgervich;34494490]Just put a huge hollow box around the entire map. That should fix it.[/QUOTE]
You must be new here.
Might be microleak.
Also your map has unalligned textures and it's missing lights.
[QUOTE=Burgervich;34494490]Just put a huge hollow box around the entire map. That should fix it.[/QUOTE]
Chance of getting a leak=0,00000000009%
But:
[QUOTE=GoldPlatinum;34498165]Chance of getting a leak=0,00000000009%[/QUOTE]
I'm pretty sure
[QUOTE=GoldPlatinum;34498165][B]0,[/B]00000000009%[/QUOTE]
doesn't exist.
[QUOTE=Varachack;34499389]But:
I'm pretty sure
doesn't exist.[/QUOTE]
Some countries use "," instead of "."
I've been having the same issue but I have no errors in my log. I just have to try launching again from hammer and it works eventually. Not a real problem. You wouldn't happen to be mapping for the Elevator: Source game mode would you?
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