• Help with compiling
    1 replies, posted
I've been at making a map for ~4 hours now and I compile, only to find this: ** Executing... ** Command: "d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2" "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone" Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2\materials Loading D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep02_01_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_ep02_01_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... ** Executing... ** Command: "d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2" "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone" Valve Software - vvis.exe (May 19 2009) 4 threads reading d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp Error opening d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp ** Executing... ** Command: "d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -both -game "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2" "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp Error opening d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp ** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp" "d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2\maps\gm_flyone.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." I don't see any brush errors, there aren't any leaks in the map, this hasn't happened before. Any idea? I'm not over the source map limit at all. Halp. :(
[code]Found a displacement edge abutting multiple other edges.[/code] Make sure you select only the top face of the brush when you are making a displacement. I don't think this would cause your system to not be able to find it though. Have you tried renaming it?
Sorry, you need to Log In to post a reply to this thread.