• Texture's discolored (cubemapping problem?)
    6 replies, posted
Hi, When I compile my map, my textures get discolored. Refer to the pictures below. I believe it's because of cubemapping. Anyone know? Thank you [IMG]http://img21.imageshack.us/img21/1127/streets2.jpg[/IMG] [IMG]http://img21.imageshack.us/img21/4639/streets1.jpg[/IMG]
I'd also like to know what causes this, this has happened to me.
Try manually assigning a single cubemap to such problematic, connected surfaces.
Use the "brush faces" keyvalue in cubemap.
[QUOTE=Terrenteller;22116213]Try manually assigning a single cubemap to such problematic, connected surfaces.[/QUOTE] Wouldn't that involve the brush in question needing to be an entity so it has a name?
[QUOTE=gerbile4;22123060]Wouldn't that involve the brush in question needing to be an entity so it has a name?[/QUOTE] No. It reads brush faces, not entity names.
Go in the cubemap, brush face and hold ctrl to select multiple faces
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