So, after months of creating random shit in Hammer Editor, I decided it's time to start a project; [b]RP_SmallCorner[/b]. The map is based off of a request I found in [url=http://www.facepunch.com/showthread.php?t=854381]this request[/url]. I, myself, found it interesting. It's meant to be small, yet roleplay-able, and that's exactly what I intended to stick with. After weeks of progress, I started to see some results from the all the time that paid off.
[i](Please note that the following is still yet Work-in-Progress)[/i]
[b]Current Features:[/b]
[list]
[*]An apartment complex including a fire escape
[*]A police department station
[*]Four stores
[*]Two warehouses
[*]A trainstation
[*]Much more to come
[/list]
[b]Future Features:[/b]
[img_thumb]http://img46.imageshack.us/img46/6951/smlcrnrnewlayout.jpg[/img_thumb]
(thanks to Otis for the image layout)
[list]
[*]Possibly a sewer
[*]Underground tunnels and rooms
[*]Additions to stores
[/list]
[b]Images:[/b]
[i]The trainstation:[/i]
[img]http://img192.imageshack.us/img192/3907/smlcrnrv103.jpg[/img]
[i]A street as you exit the trainstation:[/i]
[img]http://img35.imageshack.us/img35/4962/smlcrnrv102.jpg[/img]
[i]An intersection:[/i]
[img]http://img685.imageshack.us/img685/852/smlcrnrv101.jpg[/img]
[b]Notes:[/b]
The map is currently playable and optimized; which is the good news. You can download it from the link below.
[url=http://www.garrysmod.org/downloads/?a=view&id=87296][img]http://www.garrysmod.org/img/?t=dll&id=87296[/img][/url]
If you need to contact me via Steam Friends, [url=http://steamcommunity.com/id/highdef]here[/url] is my profile page, or add [i]orkal3[/i].
And by the way, I have a dedicated game server for the purpose of testing this map. If you feel the need to play on it, here is the IP: [b]68.196.140.229:27015[/b] . Unfortunately, the game server is hosted from my own house, and it won't be online 24/7; only when I am.
Any feedback or suggestions would be greatly appreciated!
wow!! that looks really nice
Lookd like rp_downtown but slightly more sinister... I like.
YUSS! My dream came true from the Map Pimpage thread.
Looks pretty good but you could have at least one blocked off road rather than having a road that ends abruptly without any possible exit. You almost might want improve lighting a slight bit such as the brick building by the intersection having excessive lights.
Its Actualy Pretty nice, But Here on
[img]http://img192.imageshack.us/img192/3907/smlcrnrv103.jpg[/img]
How the hell get those grafiti somewhere about 3 or 4 meters high?
Well I've seen Graffiti higher up than that before. Its not hard to do it. Not that I would Know <_< >_>.....
Yea, its not hard, but in Building like trainstation ... it is
Well I just went on the server hosting the map and I have to say it was rather fun. Although a bit mingey with the Kliener war but who cares.
[QUOTE=Mastermind of42;19339826]Looks pretty good but you could have at least one blocked off road rather than having a road that ends abruptly without any possible exit. You almost might want improve lighting a slight bit such as the brick building by the intersection having excessive lights.[/QUOTE]
I get that a lot, about the road. It wasn't exactly meant to be a road for cars and such, but I can add in a blocked off tunnel. And explain more about the lights, I'm interested.
Lighting is really very bland.
Looks good! Ill load it up and have a closer look
It's not set place during the night, surprisingly. For the outside lighting being dull, I'd have to agree with that myself. I'll see what I can do to fix that.
It's okay I guess. From my history in RP servers, players generally like Large areas to explore, so I can't say I'm to impressed. guess it's a target audience.
[QUOTE=omega322;19354574]It's okay I guess. From my history in RP servers, players generally like Large areas to explore, so I can't say I'm to impressed. guess it's a target audience.[/QUOTE]
I'm planning to add an underground system, so it gives the players to explore, yet promoting player interaction. I'll also include ways to make the map non-linear, so it hopefully will cause interest and prevent RP problems. The train station will include another exit, because I don't like the feeling where one section of the map is completely blocked off roleplay-wise.
And just a little update:
[media]http://img31.imageshack.us/img31/4918/smlcrnrfixedlight.jpg[/media]
I could see this as a major contender with downtown on servers with fewer people. Having taken the time to ACTUALLY JOIN THE SERVER, I can say that it appears better made than most of the shit that shows up on gmod.org
And Im kinda with omega, but at the same time, when you have 7 people on downtown, it feels empty. This map makes rp possible with fewer people because people arent sewer diving all the time hiding printers
looks good, I prefer smaller RP maps. On servers when there isnt many people playing, it would still be lively and fun.
Don't make your light_env go straight down, I hate that, it makes everything look so bland, give an angle for gods sake >:D!
Maby a couple more stores, some dark allys for drug and weapon dealers, town square where most people meet, and maby a sewer or two...
[QUOTE=omega322;19357679]Don't make your light_env go straight down, I hate that, it makes everything look so bland, give an angle for gods sake >:D![/QUOTE]
It doesn't go straight down. It's probably just the image quality.
Anyways, here's an update.
[media]http://img51.imageshack.us/img51/6853/smlcrnrcables.jpg[/media]
I'd be willing to say it's an decent map if you'd just work on the lighting. It's horribly, horribly bland.
That is some beautiful brushwork. However, as everyone has been saying, that lighting needs to be fixed. Also, the roofs look a bit flat and empty. My suggestion would be to add some things like water towers or A.C. units or anything else that you would typically see on a roof. But so far, you've been doing great. Also, congrats on the New Years beta release, must feel nice to start up another decade with that.
[QUOTE=CPL Shepard;19358398]That is some beautiful brushwork. However, as everyone has been saying, that lighting needs to be fixed. Also, the roofs look a bit flat and empty. My suggestion would be to add some things like water towers or A.C. units or anything else that you would typically see on a roof. But so far, you've been doing great. Also, congrats on the New Years beta release, must feel nice to start up another decade with that.[/QUOTE]
You read my mind. I already had planned what I was going to do with the roofs.
And as for the lighting, where is it mainly bland? The outside, or inside the buildings?
Kinda both, try making the colors a bit more "warm" more yellow-ish.
[QUOTE=Firegod522;19360942]Kinda both, try making the colors a bit more "warm" more yellow-ish.[/QUOTE]
I just noticed about the street lights being white. I try to stay away from that, as it indeed looks bland.
It's very good, but I would suggest using light_spots for the streetlights instead of just having the point_spotlight entities. If there are already light_spots, then I suck.
(Edit): I suck.
[QUOTE=The Number Yellow;19364288]It's pretty good, but I would suggest using light_spots -[/QUOTE]
There already is.
And by the way, my server is already up using dev_v11. Hopefully it's better.
You sir are great at mapping, and im not just saying that because my life depends on it.
I still have yet to finish the tunnels/sewer. And I'm planning to add another apartment complex in the map. After that, I have to finish the exteriors, soundscapes, and the 3D skybox.
Repeating textures, lack of small details, really bland lighting. What's with all the hype, have some of you never looked in any of the WIP/map pimpage threads?
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