Hey, got some probs here, you can see the lighting going underneath my displacements, also the foliage on the second image is fullbright.
[url=http://www.uploadhouse.com/viewfile.php?id=5506751&showlnk=0][img]http://img6.uploadhouse.com/fileuploads/5506/5506751105f650451532a89c28e93b871ed6957.jpg[/img][/url]
[url=http://www.uploadhouse.com/viewfile.php?id=5506752&showlnk=0][img]http://img6.uploadhouse.com/fileuploads/5506/55067529f775c3b7dfb9055d7f9e30e4f0eb985.jpg[/img][/url]
Anyone know what's up? I can't seem to fix it, i tried different light_envs and also put a blocklight behind the displacements but it doesn't change anything. Cheers to anyone that wants to help
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Covering up behind the join with blocklight/nodraw has always worked for me, are you doing a full vrad compile?
What metallics said. Thats how I fixed it for my map.
If you sealed the map up properly instead of having it entirely surrounded with skybox brushes you wouldn't usually need a workaround fix.
Oke, i did put a whole sky box around the map, but i will change that when the map gets done, saves alot of time, i get what the problem is now though, thanks!
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