when i make a very simple map or a very big map, i try to save it and it wont save as .vmf...
it will only save as a .map or a .rmf
why!????!?! how do i fix this!
Save As? :confused:
i tried that but it wouldn't work!
Are you using Valve Hammer Editor 4.0 or Normal Source SDK Hammer? If VHE 4.0 then I can say that it's made for making maps for games in GoldSrc Engine. (GoldSource have rmf and map) If that's Source SDK's Hammer then i can't explain it.
it source sdk... should i try deleteing all sdk files? then redownloading
Take a screenshot of your hammer with the save dialogue open please.
ill make a video
For my knowledge it might have been a Counter-Strike 1.6, Half-Life 1 or other GoldSource game .fgd file used in Source SDK. If not then I really can't help you.
[QUOTE=HighdefGE;22685195]Try resetting your game configurations.[/QUOTE]
how
On the main menu of the sdk, reset game configurations option.
Incidentally, pressing f9 will not save the map as a vmf. It will compile the map into a bsp which you can then play in hl2 or any other source title.
i know that but when i do "save as" it wont save as a .vmf. to compile a map it must be a vmf....
[QUOTE=FatPanda;22686138]i know that but when i do "save as" it wont save as a .vmf. to compile a map it must be a vmf....[/QUOTE]
Have you tried resetting your configurations yet?
hold on i am doing it now...
[QUOTE=IronPhoenix;22686077]Incidentally, pressing f9 will not save the map as a vmf. It will compile the map into a bsp which you can then play in hl2 or any other source title.[/QUOTE]
Incidentally to your incidentally, if you try to compile an previously unsaved map it makes you save it first.
[QUOTE=metallics;22686253]Incidentally to your incidentally, if you try to compile an previously unsaved map it makes you save it first.[/QUOTE]
Incidentally...you are correct of course. But i was throwing that out there as a compile log had been posted...don't want people describing the incorrect problem.
[QUOTE=IronPhoenix;22686292]Incidentally...you are correct of course. But i was throwing that out there as a compile log had been posted...don't want people describing the incorrect problem.[/QUOTE]
I know, and I was throwing out a random bit of information to complement yours :)
done let me test it
[editline]07:05PM[/editline]
omfg omfg omfg omfg omfg omfg omfg omfg HIGHDEFGE I love you!!!
thanks so much!
it worked
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