• "The system cannot find the file specified"
    2 replies, posted
Hi I got a problem with Hammer, I try to compile maps and it gets error. Here's our log: ** Executing... ** Command: "D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" ** Parameters: -game "D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2" "f:\map\tunnel" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading f:\map\tunnel.vmf Could not locate 'GameData' key in d:\games\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/tunnel/concrete/blenddebris001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5) WARNING: node without a volume WARNING: node without a volume **** leaked **** Entity light (-10323.00 11049.00 173.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 13312.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 12800.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 11776.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 10752.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 13312.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 13312.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0 13312.0 223.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4072.0 10240.0 52.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3378 prims, max 32768 :: 65550 indices, max 65536) ** Executing... ** Command: Copy File ** Parameters: "f:\map\tunnel.bsp" "D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2\maps\tunnel.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." Anyone can help?
Looks like you have brushes jutting out of the map, use view>go to coordinates and enter in all the coordinates given to investigate the errors. The first one for instance looks like a light outside the map, (-10323.00 11049.00 173.00).
You've got a few problems. The biggest one is the leak, meaning you have an entity either outside of your skybox or your map isn't completely enclosed. Go to Map > Load Pointfile and a red line will appear, follow that to find your leak. Enter your compile log at [url]http://www.interlopers.net/errors/[/url] and it will find all the errors in your map and give you information on how to fix them.
Sorry, you need to Log In to post a reply to this thread.