Hi I got a problem with Hammer, I try to compile maps and it gets error.
Here's our log:
** Executing...
** Command: "D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2" "f:\map\tunnel"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading f:\map\tunnel.vmf
Could not locate 'GameData' key in d:\games\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/tunnel/concrete/blenddebris001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
WARNING: node without a volume
WARNING: node without a volume
**** leaked ****
Entity light (-10323.00 11049.00 173.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 13312.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 12800.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 11776.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 10752.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 13312.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 13312.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0 13312.0 223.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4072.0 10240.0 52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3378 prims, max 32768 :: 65550 indices, max 65536)
** Executing...
** Command: Copy File
** Parameters: "f:\map\tunnel.bsp" "D:\Games\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2\maps\tunnel.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Anyone can help?
Looks like you have brushes jutting out of the map, use view>go to coordinates and enter in all the coordinates given to investigate the errors. The first one for instance looks like a light outside the map, (-10323.00 11049.00 173.00).
You've got a few problems. The biggest one is the leak, meaning you have an entity either outside of your skybox or your map isn't completely enclosed. Go to Map > Load Pointfile and a red line will appear, follow that to find your leak. Enter your compile log at [url]http://www.interlopers.net/errors/[/url] and it will find all the errors in your map and give you information on how to fix them.
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