Well i was looking at some of the entities in hammer and saw env_terrainmorph and tried using it but all it did was move the displacement a little to the left. Is this what it is supposed to do if not what and how?
Well what exactly does it do does it just move it without changing the displacement at all?
Yeah, it's just for the looks. It's not really useful.
You could make a hacky solution with a bunch of invisible func_brushes, but it's not ideal.
ya oh well i though it changed the displacement and that would have been epic but oh well.
Was an originally planned feature for hl2 and can be seen in an E3 engine demo but was never actually finished or used.
They really should finish it up. Maybe for EP3.
Wait ... I remember playing the leak, it it works fully and changes physics hulls on the displacements.
Something probably broke it in the time between the leak and the final game.
Which map?
Also, if this ever gets fixed, I expect someone to make a whole variety of weapons that will let you wreak Fracture-like chaos with displacement terrain.
[QUOTE=Kuro.;22072988]Something probably broke it in the time between the leak and the final game.
Which map?
Also, if this ever gets fixed, I expect someone to make a whole variety of weapons that will let you wreak Fracture-like chaos with displacement terrain.[/QUOTE]
It was something like test_namehere.
Also it required triggers. (so its like saying Make me a BFBC2 map for GMOd)
Edit: Doah! it was testroom_terrainmorph
Creating fracture weapons was kinda what i wanted to do if this worked i wish i had that map.
EDIT: i found out how it works you have to set the angles to up but its just for looks the displacement gets changed but the collision doesn't. so i guess cool for effects but not very useful for what i was wanting.
sorry, I can't post links.
Edit: Yeah just use invisible or player clip and make it func_movinglinear. For the collision.
[QUOTE=glitchvid;22075809]sorry, I can't post links.
Edit: Yeah just use invisible or player clip and make it func_movinglinear. For the collision.[/QUOTE]
Wouldn't work very well since the nature of displacements is to make shapes you cannot with brushes.
[QUOTE=metallics;22078710]Wouldn't work very well since the nature of displacements is to make shapes you cannot with brushes.[/QUOTE]
It would work, roughly, for a single player map I believe. As long as it's roughly the same, I don't see a big complain.
The only practical use for it is for a displacement that needs to be manipulated visually but the player can't reach.
oh well maybe in the EP3 engine
as far as i know it's completelly removed from ep2 engine so i doubt it will be implemented in ep3
that kinda sucks that could've been epic.
If you wan't I'll see if i can get a video up showing how they USED to work.
[media]http://www.youtube.com/watch?v=zHH5L39YtDE[/media]
Just under 2 minutes in.
Why didnt they keep this!
[QUOTE=Eyefunk;22102806]Why didnt they keep this![/QUOTE]
I think it is because people with shit pc's would not be able to play multiplayer with other people that can handle that type of effects.
In the beginning of 2011 that is changed, I belive.
Man now i wish they still had it =(
[QUOTE=??????;22104524]Man now i wish they still had it =([/QUOTE]
Its cool, yeah. But it has really no practical use.
[QUOTE=glitchvid;22105756]Its cool, yeah. But it has really no practical use.[/QUOTE]
Oh really? Everything in that e3 had a practical use!
I bet you are saying it because you do not have enough pc to play it.
Only REAL use would be for bashing doors/making dents OR just maybe a spill of gravel.
If only HL2 did turn out like that demo. That was fucking sweet.
[QUOTE=Agent766;22106524]If only HL2 did turn out like that demo. That was fucking sweet.[/QUOTE]
Hoping for portal 2 to give all those features and modern ones.
They probably took it out because they got hacked. Also, remember that trailor was made in 2003(?) I'm sure plenty of people had a good enough pc to have it in.
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