Hello everyone.
I presented this day with Gm_infinity_V1
What it has:
# Some islands
# A River
# Mountains
# A huge tube leading to a cave (no lighting)
# An area with space (artificial gravity space included in the addon)
# A 3D skybox
Here are some screen for accuracy:
[IMG]http://img63.imageshack.us/img63/8661/gminfinityv10023.jpg[/IMG]
[IMG]http://img687.imageshack.us/img687/8798/gminfinityv10022.jpg[/IMG]
[IMG]http://img339.imageshack.us/img339/6109/gminfinityv10021.jpg[/IMG]
[IMG]http://img340.imageshack.us/img340/3039/gminfinityv10020.jpg[/IMG]
[IMG]http://img39.imageshack.us/img39/3840/gminfinityv10019.jpg[/IMG]
Link :
[url]http://www.garrysmod.org/downloads/?a=view&id=99421[/url]
I wish you a good game ;)
[QUOTE=anthonydou78;22166250]Hello everyone.
I presented this day with Gm_infinity_V1
What it has:
# Some islands
# A River
# Mountains
# A huge tube leading to a cave lighting
# An area with space (artificial gravity space included in the addon)
# A 3D skybox
Here are some screen for accuracy:
[url]http://img718.imageshack.us/i/gminfinityv10023.jpg/[/url]
[url]http://img21.imageshack.us/i/gminfinityv10022.jpg/[/url]
[url]http://img263.imageshack.us/i/gminfinityv10021.jpg/[/url]
[url]http://img525.imageshack.us/i/gminfinityv10020.jpg/[/url]
[url]http://img202.imageshack.us/i/gminfinityv10019.jpg/[/url]
Link :
I wish you a good game ;)[/QUOTE]
use [img] tags for your pics.
No link?
Yes, sorry I had Somebody problem by causing the topic
From seeing the pictures it looks amazing, Good work.
I liked the space idea most. Its nice to have a big place to build + space up there. Good work!
Now, you could have made some more things, like hosues or things like that. Keep up the good work!
This looks quite mint. You have my download.
Looks nice- the displacements are pretty good. But how exactly does one access the space area?
The access to space that is Flying Direct to the top of the map
The bloom on the sand is a little bright, I'd recommend making the map a tad less light, other than that, this is really nice :3
That is a pretty damn sweet idea, looks awesome!
Great! i was looking for a map with space and space.
That looks awesome! Great work.
[QUOTE=anthonydou78;22167177]Yes, sorry I had Somebody problem by causing the topic[/QUOTE]
I what understand can't
I lost my airplane in the pit :(
Repeating textures are an eyesore but the displacements and overall theme of the map look fun.
I'd like to offer some criticism and suggestions.
One problem I have is the texturing on the hillside. I think that the texture choices are ugly and that they could've been done better. I suggest using a plain grass texture for most of the hills, merging that with a bright sand texture for the lake, with textures like the ones in gm_construct.
Speaking of the lake, I can't give proper criticism on it because I can't see under it as I don't have the underwater texture. This is my fault entirely. I would suggest making the textures the ones in gm_construct, once again.
Also, the lake seems somewhat shallow and I like really deep lakes. Maybe you should sacrifice some of that massive cave space and make an area of the water deep and wide for exploring and building. I can't tell however, given how I don't have the texture and that it's hard to noclip out and judge for myself.
This brings me right to the cave: I have to admit I had fun spelunking it, and it's massive size honestly surprised me. It's incredibly mind boggling big on the inside and I enjoy that. It could be a bit more detailed and maybe it could use a better texture, but as it stands it's perfectly fine by me. I would say making it slightly smaller to give some additional room for the lake and the sky.
Speaking of the sky, I feel that the skybox for under the atmosphere is lacking, and that the color isn't a very pretty blue. I would suggest making it a brighter color, using gm_flatgrass' or cs_militia's skybox, if at all possible.
Finally, for outer space, I really liked the idea and it adds some more building possibilities. My only complaint is that it is too small in my opinion. Overall this is a really nice map and it would be my major building map if it was slightly improved in some aspects.
TL;DR
In my opinion, you should:
Make better texturing choices with the water, land, and skybox. (Outer space and the cave are good.)
Sacrifice some of the massive cave space and convert it to lake space and sky space.
Make it bigger! It seems to me that the length and width of the map is as large as it can be. I'm not sure about the height.
Other notes:
The skybox you used
[img_thumb]http://www.cubeupload.com/files/2b1c00994211.jpg[/img_thumb]
Quick photoshop: What it might look like with militia's skybox.
[img_thumb]http://www.cubeupload.com/files/c93e00994211.png[/img_thumb]
I also crashed when I flew out of the map at one part. May or may not be the fault of my computer.
I usually don't post in these sections but I really think that this map has promise and I would like to see it improved.
[QUOTE=anthonydou78;22167177]Yes, sorry I had Somebody problem by causing the topic[/QUOTE]
This made me laugh for some reason.
[QUOTE=SGTNAPALM;22206736]Other notes:
The skybox you used
[img_thumb]http://www.cubeupload.com/files/2b1c00994211.jpg[/img_thumb]
Quick photoshop: What it might look like with militia's skybox.
[img_thumb]http://www.cubeupload.com/files/c93e00994211.png[/img_thumb]
I also crashed when I flew out of the map at one part. May or may not be the fault of my computer.[/QUOTE]
There's only one problem with that. That isn't really the skybox. The actual skybox is the one you view in the "outer space" portion. He's doing the skybox in the first picture using a method commonly used in SB maps. I'm not sure exactly how the method works, but you cannot easily place a skybox texture like the militia skybox there without doing some heavy duty editing to the texture.
[QUOTE=Fhenexx;22207438]There's only one problem with that. That isn't really the skybox. The actual skybox is the one you view in the "outer space" portion. He's doing the skybox in the first picture using a method commonly used in SB maps. I'm not sure exactly how the method works, but you cannot easily place a skybox texture like the militia skybox there without doing some heavy duty editing to the texture.[/QUOTE]
I was afraid of something like this. I kinda guessed it but I'm really not sure as I'm not experienced with hammer.
Hello, when I read this and appreciate criticism, but because you have one but I do not count anything that made me change the size would take considerable time and right now I'm not, I level texture the power to make sacrifices for what many have the same texture of grass, that I'm sorry maybe I will change it but not
Are you using Google Translator by any chance?
Yes sorry im french LOL
That would explain the unreadable text then, but very sexy map.
Awesome I Love it good work! :D
the cavern is amazing... i wish there was more maps with huge caverns. but one criticism. maybe for the next version, you could use bigger textures? they are quite repetitive. but the map architecture more than makes up for that.
and as for the google translator, its readable, just very ridged due to language structure differences.
I get some sweet Pink + black checkered sky. I suppose I need EP2 for this map.
Ok, after testing this out, here are my discoveries and bugreports:
MOAR SPACE:
Extend the space part, as I'm pretty sure the map doesn't reach the Hammer borders.
MOAR LIGHT:
The cave is too big to not be lit. Change the textures to something more rocky and create some cracks and holes from which a weak light emerges.
MOAR PLATFORMS:
Building platforms are always nice. Even though there are a large amount of flat grassy areas, somehow a platform for building on feels more professional.
MOAR SPACEBUILD:
I'm not sure this is doable, but I think you can use the regular method to add Spacebuild compatibility to the map. There should be a tutorial of it somewhere.
MOAR BUILDINGS:
Buildings are always a nice addition, even if they're simple.
While we're on it, chuck in a few EP2 trees in there, and get some better textures.
Also, there's a nodrawed brush somewhere in the water that collides with stuff, seems to be about 256x256x32 units big.
I really like where this map is going, keep working on it!
It looks very good, but can you please add nodes?
You wouldn't think the cave would be big, but it really really is quite huge.
[editline]03:48AM[/editline]
[QUOTE=SGTNAPALM;22206736]I also crashed when I flew out of the map at one part. May or may not be the fault of my computer.
[/QUOTE]
This happened to me when I flew into the barrier in space.
[editline]03:51AM[/editline]
Built a tower so big it went into space. It just felt to awesome to walk up it and look out into space.
Love it. The cave is really really big and awesome, and gravity in space works perfectly. A little-touch up wouldn't hurt anyone.
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